------------------------------------------------------------------------------------------- -- -- raylib [core] example - Oculus Rift CV1 -- -- NOTE: Example requires linkage with LibOVR -- -- This example has been created using raylib 1.6 (www.raylib.com) -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) -- ------------------------------------------------------------------------------------------- -- Initialization ------------------------------------------------------------------------------------------- local screenWidth = 1080 local screenHeight = 600 -- NOTE: screenWidth/screenHeight should match VR device aspect ratio InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift") -- NOTE: If device is not available, it fallbacks to default device (simulator) InitVrDevice(VrDevice.OCULUS_RIFT_CV1) -- Init VR device (Oculus Rift CV1) -- Define the camera to look into our 3d world local camera = {} camera.position = Vector3(5.0, 5.0, 5.0) -- Camera position camera.target = Vector3(0.0, 0.0, 0.0) -- Camera looking at point camera.up = Vector3(0.0, 1.0, 0.0) -- Camera up vector (rotation towards target) camera.fovy = 60.0 -- Camera field-of-view Y local cubePosition = Vector3(0.0, 0.0, 0.0) SetTargetFPS(90) -- Set our game to run at 90 frames-per-second ---------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update ------------------------------------------------------------------------------------ UpdateVrTracking() if (IsKeyPressed(KEY.SPACE)) then ToggleVrMode() end ------------------------------------------------------------------------------------ -- Draw ------------------------------------------------------------------------------------ BeginDrawing() ClearBackground(RAYWHITE) Begin3dMode(camera) DrawCube(cubePosition, 2.0, 2.0, 2.0, RED) DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, MAROON) DrawGrid(10, 1.0) End3dMode() DrawFPS(10, 10) EndDrawing() ------------------------------------------------------------------------------------ end -- De-Initialization ---------------------------------------------------------------------------------------- CloseVrDevice() -- Close VR device CloseWindow() -- Close window and OpenGL context ----------------------------------------------------------------------------------------