raylib/examples/core_input_mouse.lua

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2016-08-06 12:32:35 +03:00
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--
-- raylib [core] example - Mouse input
--
-- This example has been created using raylib 1.6 (www.raylib.com)
-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
--
-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
--
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-- Initialization
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local screenWidth = 800
local screenHeight = 450
InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse input")
local ballPosition = Vector2(-100.0, -100.0)
local ballColor = DARKBLUE
SetTargetFPS(60) -- Set target frames-per-second
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-- Main game loop
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
------------------------------------------------------------------------------------
ballPosition = GetMousePosition()
if (IsMouseButtonPressed(MOUSE.LEFT_BUTTON)) then ballColor = MAROON
elseif (IsMouseButtonPressed(MOUSE.MIDDLE_BUTTON)) then ballColor = LIME
elseif (IsMouseButtonPressed(MOUSE.RIGHT_BUTTON)) then ballColor = DARKBLUE
end
------------------------------------------------------------------------------------
-- Draw
------------------------------------------------------------------------------------
BeginDrawing()
ClearBackground(RAYWHITE)
DrawCircleV(ballPosition, 40, ballColor)
DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY)
EndDrawing()
------------------------------------------------------------------------------------
end
-- De-Initialization
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CloseWindow() -- Close window and OpenGL context
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