------------------------------------------------------------------------------------------- -- -- raylib [core] example - Mouse input -- -- This example has been created using raylib 1.6 (www.raylib.com) -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) -- ------------------------------------------------------------------------------------------- -- Initialization ------------------------------------------------------------------------------------------- local screenWidth = 800 local screenHeight = 450 InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse input") local ballPosition = Vector2(-100.0, -100.0) local ballColor = DARKBLUE SetTargetFPS(60) -- Set target frames-per-second ----------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update ------------------------------------------------------------------------------------ ballPosition = GetMousePosition() if (IsMouseButtonPressed(MOUSE.LEFT_BUTTON)) then ballColor = MAROON elseif (IsMouseButtonPressed(MOUSE.MIDDLE_BUTTON)) then ballColor = LIME elseif (IsMouseButtonPressed(MOUSE.RIGHT_BUTTON)) then ballColor = DARKBLUE end ------------------------------------------------------------------------------------ -- Draw ------------------------------------------------------------------------------------ BeginDrawing() ClearBackground(RAYWHITE) DrawCircleV(ballPosition, 40, ballColor) DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY) EndDrawing() ------------------------------------------------------------------------------------ end -- De-Initialization ---------------------------------------------------------------------------------------- CloseWindow() -- Close window and OpenGL context ----------------------------------------------------------------------------------------