raylib/examples/shapes_basic_shapes.c

70 lines
2.8 KiB
C
Raw Normal View History

/*******************************************************************************************
*
* raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...)
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
#include "raylib.h"
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing");
//--------------------------------------------------------------------------------------
2014-09-30 01:41:05 +04:00
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
2014-09-30 01:41:05 +04:00
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
2014-09-30 01:41:05 +04:00
ClearBackground(RAYWHITE);
2014-09-30 01:41:05 +04:00
2013-12-20 15:50:43 +04:00
DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY);
DrawLine(18, 42, screenWidth - 18, 42, BLACK);
DrawCircle(screenWidth/4, 120, 35, DARKBLUE);
DrawCircleGradient(screenWidth/4, 220, 60, GREEN, SKYBLUE);
DrawCircleLines(screenWidth/4, 340, 80, DARKBLUE);
DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED);
DrawRectangleGradient(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD);
DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE);
2014-09-30 01:41:05 +04:00
DrawTriangle((Vector2){screenWidth/4*3, 80},
(Vector2){screenWidth/4*3 - 60, 150},
2013-12-20 15:50:43 +04:00
(Vector2){screenWidth/4*3 + 60, 150}, VIOLET);
2014-09-30 01:41:05 +04:00
DrawTriangleLines((Vector2){screenWidth/4*3, 160},
(Vector2){screenWidth/4*3 - 20, 230},
2013-12-20 15:50:43 +04:00
(Vector2){screenWidth/4*3 + 20, 230}, DARKBLUE);
2014-09-30 01:41:05 +04:00
2013-12-20 15:50:43 +04:00
DrawPoly((Vector2){screenWidth/4*3, 320}, 6, 80, 0, BROWN);
2014-09-30 01:41:05 +04:00
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
2014-09-30 01:41:05 +04:00
return 0;
}