Updated examples ex02b and ex04b

This commit is contained in:
raysan5 2013-12-20 12:50:43 +01:00
parent b8f6705d12
commit 907fb14c79
7 changed files with 45 additions and 31 deletions

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@ -35,31 +35,28 @@ int main()
ClearBackground(RAYWHITE);
// TODO: draw some shapes... with names... :P
/*
void DrawPixel(int posX, int posY, Color color);
void DrawPixelV(Vector2 position, Color color);
void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color);
void DrawLineV(Vector2 startPos, Vector2 endPos, Color color);
void DrawCircle(int centerX, int centerY, float radius, Color color);
void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2);
void DrawCircleV(Vector2 center, float radius, Color color);
void DrawCircleLines(int centerX, int centerY, float radius, Color color);
void DrawRectangle(int posX, int posY, int width, int height, Color color);
void DrawRectangleRec(Rectangle rec, Color color);
void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2);
void DrawRectangleV(Vector2 position, Vector2 size, Color color);
void DrawRectangleLines(int posX, int posY, int width, int height, Color color);
void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color);
void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color);
void DrawPoly(Vector2 *points, int numPoints, Color color);
void DrawPolyLine(Vector2 *points, int numPoints, Color color);
*/
DrawRectangle(screenWidth/4 - 50, screenHeight/2 - 100, 100, 100, GOLD);
DrawCircle(3*screenWidth/4, screenHeight/2 - 50, 50, MAROON);
DrawText("_____", 320, 280, 50, 1, BLACK);
DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY);
DrawLine(18, 42, screenWidth - 18, 42, BLACK);
DrawCircle(screenWidth/4, 120, 35, DARKBLUE);
DrawCircleGradient(screenWidth/4, 220, 60, GREEN, SKYBLUE);
DrawCircleLines(screenWidth/4, 340, 80, DARKBLUE);
DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED);
DrawRectangleGradient(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD);
DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE);
DrawTriangle((Vector2){screenWidth/4*3, 80},
(Vector2){screenWidth/4*3 - 60, 150},
(Vector2){screenWidth/4*3 + 60, 150}, VIOLET);
DrawTriangleLines((Vector2){screenWidth/4*3, 160},
(Vector2){screenWidth/4*3 - 20, 230},
(Vector2){screenWidth/4*3 + 20, 230}, DARKBLUE);
DrawPoly((Vector2){screenWidth/4*3, 320}, 6, 80, 0, BROWN);
EndDrawing();
//----------------------------------------------------------------------------------
}

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@ -17,11 +17,22 @@ int main()
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
const char textLine1[] = "Lena image is a standard test image which has been in use since 1973.";
const char textLine2[] = "It comprises 512x512 pixels, and was originally cropped from the centerfold";
const char textLine3[] = "of November 1972 issue of Playboy magazine. The image is probably the most";
const char textLine4[] = "widely used test image for all sorts of image processing algorithms.";
InitWindow(screenWidth, screenHeight, "raylib example 04b - texture rectangle");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading
Texture2D texture = LoadTexture("resources/lena.png"); // Texture loading
Color halfTrans = WHITE;
halfTrans.a = 30;
Rectangle eyesRec = { 225, 240, 155, 50 };
Vector2 position = { 369, 241 };
//--------------------------------------------------------------------------------------
// Main game loop
@ -38,11 +49,17 @@ int main()
ClearBackground(RAYWHITE);
// TODO: Comming soon...
// TIP: Use DrawTextureRec() function
/*
void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, float scale, Color tint);
*/
DrawText("LENA", 220, 100, 20, PINK);
DrawTexture(texture, screenWidth/2 - 256, 0, halfTrans); // Draw background image
DrawTextureRec(texture, eyesRec, position, WHITE); // Draw eyes part of image
DrawText(textLine1, 220, 140, 10, DARKGRAY);
DrawText(textLine2, 220, 160, 10, DARKGRAY);
DrawText(textLine3, 220, 180, 10, DARKGRAY);
DrawText(textLine4, 220, 200, 10, DARKGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}

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examples/resources/lena.png Normal file

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