raylib/examples/text/text_ttf_loading.c

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/*******************************************************************************************
*
* raylib [text] example - TTF loading and usage
*
* This example has been created using raylib 1.3.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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*
********************************************************************************************/
#include "raylib.h"
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int main(void)
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{
// Initialization
//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [text] example - ttf loading");
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const char msg[50] = "TTF Font";
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// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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// TTF Font loading with custom generation parameters
Font font = LoadFontEx("resources/KAISG.ttf", 96, 0, 0);
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// Generate mipmap levels to use trilinear filtering
// NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
GenTextureMipmaps(&font.texture);
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float fontSize = font.baseSize;
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Vector2 fontPosition = { 40, screenHeight/2 - 80 };
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Vector2 textSize;
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// Setup texture scaling filter
SetTextureFilter(font.texture, FILTER_POINT);
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int currentFontFilter = 0; // FILTER_POINT
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
fontSize += GetMouseWheelMove()*4.0f;
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// Choose font texture filter method
if (IsKeyPressed(KEY_ONE))
{
SetTextureFilter(font.texture, FILTER_POINT);
currentFontFilter = 0;
}
else if (IsKeyPressed(KEY_TWO))
{
SetTextureFilter(font.texture, FILTER_BILINEAR);
currentFontFilter = 1;
}
else if (IsKeyPressed(KEY_THREE))
{
// NOTE: Trilinear filter won't be noticed on 2D drawing
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SetTextureFilter(font.texture, FILTER_TRILINEAR);
currentFontFilter = 2;
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}
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textSize = MeasureTextEx(font, msg, fontSize, 0);
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if (IsKeyDown(KEY_LEFT)) fontPosition.x -= 10;
else if (IsKeyDown(KEY_RIGHT)) fontPosition.x += 10;
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// Load a dropped TTF file dynamically (at current fontSize)
if (IsFileDropped())
{
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int count = 0;
char **droppedFiles = GetDroppedFiles(&count);
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if (count == 1) // Only support one ttf file dropped
{
UnloadFont(font);
font = LoadFontEx(droppedFiles[0], fontSize, 0, 0);
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ClearDroppedFiles();
}
}
//----------------------------------------------------------------------------------
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// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Use mouse wheel to change font size", 20, 20, 10, GRAY);
DrawText("Use KEY_RIGHT and KEY_LEFT to move text", 20, 40, 10, GRAY);
DrawText("Use 1, 2, 3 to change texture filter", 20, 60, 10, GRAY);
DrawText("Drop a new TTF font for dynamic loading", 20, 80, 10, DARKGRAY);
DrawTextEx(font, msg, fontPosition, fontSize, 0, BLACK);
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// TODO: It seems texSize measurement is not accurate due to chars offsets...
//DrawRectangleLines(fontPosition.x, fontPosition.y, textSize.x, textSize.y, RED);
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DrawRectangle(0, screenHeight - 80, screenWidth, 80, LIGHTGRAY);
DrawText(FormatText("Font size: %02.02f", fontSize), 20, screenHeight - 50, 10, DARKGRAY);
DrawText(FormatText("Text size: [%02.02f, %02.02f]", textSize.x, textSize.y), 20, screenHeight - 30, 10, DARKGRAY);
DrawText("CURRENT TEXTURE FILTER:", 250, 400, 20, GRAY);
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if (currentFontFilter == 0) DrawText("POINT", 570, 400, 20, BLACK);
else if (currentFontFilter == 1) DrawText("BILINEAR", 570, 400, 20, BLACK);
else if (currentFontFilter == 2) DrawText("TRILINEAR", 570, 400, 20, BLACK);
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EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
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ClearDroppedFiles(); // Clear internal buffers
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UnloadFont(font); // Font unloading
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CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
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return 0;
}