Instead of computing
tmp1 = shift & 0xff;
dest = (tmp1 > 0x1f ? 0 : value) << (tmp1 & 0x1f)
use
tmpd = value << (shift & 0x1f);
dest = shift & 0xe0 ? 0 : tmpd;
which has a flatter dependency tree.
Use tcg_constant_i32 while we're at it.
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>