target/arm: Simplify GEN_SHIFT in translate.c
Instead of computing tmp1 = shift & 0xff; dest = (tmp1 > 0x1f ? 0 : value) << (tmp1 & 0x1f) use tmpd = value << (shift & 0x1f); dest = shift & 0xe0 ? 0 : tmpd; which has a flatter dependency tree. Use tcg_constant_i32 while we're at it. Signed-off-by: Richard Henderson <richard.henderson@linaro.org> Reviewed-by: Peter Maydell <peter.maydell@linaro.org> Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
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@ -552,16 +552,14 @@ static void gen_sbc_CC(TCGv_i32 dest, TCGv_i32 t0, TCGv_i32 t1)
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#define GEN_SHIFT(name) \
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static void gen_##name(TCGv_i32 dest, TCGv_i32 t0, TCGv_i32 t1) \
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{ \
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TCGv_i32 tmp1, tmp2, tmp3; \
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tmp1 = tcg_temp_new_i32(); \
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tcg_gen_andi_i32(tmp1, t1, 0xff); \
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tmp2 = tcg_const_i32(0); \
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tmp3 = tcg_const_i32(0x1f); \
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tcg_gen_movcond_i32(TCG_COND_GTU, tmp2, tmp1, tmp3, tmp2, t0); \
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tcg_temp_free_i32(tmp3); \
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tcg_gen_andi_i32(tmp1, tmp1, 0x1f); \
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tcg_gen_##name##_i32(dest, tmp2, tmp1); \
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tcg_temp_free_i32(tmp2); \
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TCGv_i32 tmpd = tcg_temp_new_i32(); \
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TCGv_i32 tmp1 = tcg_temp_new_i32(); \
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TCGv_i32 zero = tcg_constant_i32(0); \
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tcg_gen_andi_i32(tmp1, t1, 0x1f); \
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tcg_gen_##name##_i32(tmpd, t0, tmp1); \
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tcg_gen_andi_i32(tmp1, t1, 0xe0); \
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tcg_gen_movcond_i32(TCG_COND_NE, dest, tmp1, zero, zero, tmpd); \
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tcg_temp_free_i32(tmpd); \
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tcg_temp_free_i32(tmp1); \
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}
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GEN_SHIFT(shl)
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