qemu/include/ui
Gerd Hoffmann c046d82844 shaders: initialize vertexes once
Create a buffer for the vertex data and place vertexes
there at initialization time.  Then just use the buffer
for each texture blit.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2015-10-08 10:31:35 +02:00
..
console.h Include monitor/monitor.h exactly where needed 2015-06-22 18:20:41 +02:00
egl-helpers.h ui: add egl-helpers 2015-05-29 11:11:38 +02:00
gtk.h gtk: avoid redefining _WIN32_WINNT macro 2015-09-24 20:52:28 +02:00
input.h input: add support for kbd delays 2014-06-04 08:40:41 +02:00
pixel_ops.h
qemu-pixman.h spice: fix simple display on bigendian hosts 2015-04-27 12:47:03 +02:00
qemu-spice.h Include monitor/monitor.h exactly where needed 2015-06-22 18:20:41 +02:00
sdl2.h sdl2: add support for display rendering using opengl. 2015-05-05 10:48:26 +02:00
shader.h shaders: initialize vertexes once 2015-10-08 10:31:35 +02:00
spice-display.h spice: set pointer position on hotspot 2015-04-27 12:47:04 +02:00