Gerd Hoffmann c046d82844 shaders: initialize vertexes once
Create a buffer for the vertex data and place vertexes
there at initialization time.  Then just use the buffer
for each texture blit.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2015-10-08 10:31:35 +02:00
2015-10-01 17:24:02 -07:00
2015-09-25 21:52:30 +01:00
2015-10-02 16:22:02 -03:00
2015-10-08 10:31:35 +02:00
2015-10-02 16:22:02 -03:00
2015-09-19 11:53:15 +02:00
2015-10-06 12:09:56 +01:00
2015-10-08 10:31:35 +02:00
2015-09-30 09:42:04 +02:00
2015-10-05 12:00:56 -04:00
2015-09-29 11:33:02 +05:30
2015-09-16 17:33:33 +02:00

Read the documentation in qemu-doc.html or on http://wiki.qemu-project.org

- QEMU team
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