qemu/include/ui
Gerd Hoffmann bba19b88a6 console: block rendering until client is done
Allow gl user interfaces to block display device gl rendering.
The ui code might want to do that in case it takes a little
longer to bring things to screen, for example because we'll
hand over a dma-buf to another process (spice will do that).

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
2016-02-03 10:41:36 +01:00
..
console.h console: block rendering until client is done 2016-02-03 10:41:36 +01:00
egl-context.h opengl: add egl-context.[ch] helpers 2015-10-08 10:34:53 +02:00
egl-helpers.h zap qemu_egl_has_ext in include/ui/egl-helpers.h 2016-02-03 10:41:36 +01:00
gtk.h gtk: implement set_echo 2016-01-18 16:36:21 +01:00
input.h replay: recording of the user input 2015-11-06 10:16:03 +01:00
pixel_ops.h ui: move files to ui/ and include/ui/ 2012-12-19 08:31:30 +01:00
qemu-pixman.h spice: fix simple display on bigendian hosts 2015-04-27 12:47:03 +02:00
qemu-spice.h qemu-char: convert spice backend to data-driven creation 2015-10-19 10:13:07 +02:00
sdl2.h sdl: shorten the GUI refresh interval when mouse or keyboard is active 2016-02-02 14:05:07 +01:00
shader.h shaders: initialize vertexes once 2015-10-08 10:31:35 +02:00
spice-display.h spice: set pointer position on hotspot 2015-04-27 12:47:04 +02:00