console: block rendering until client is done
Allow gl user interfaces to block display device gl rendering. The ui code might want to do that in case it takes a little longer to bring things to screen, for example because we'll hand over a dma-buf to another process (spice will do that). Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
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@ -362,6 +362,7 @@ typedef struct GraphicHwOps {
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void (*text_update)(void *opaque, console_ch_t *text);
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void (*update_interval)(void *opaque, uint64_t interval);
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int (*ui_info)(void *opaque, uint32_t head, QemuUIInfo *info);
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void (*gl_block)(void *opaque, bool block);
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} GraphicHwOps;
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QemuConsole *graphic_console_init(DeviceState *dev, uint32_t head,
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@ -374,6 +375,7 @@ void graphic_console_set_hwops(QemuConsole *con,
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void graphic_hw_update(QemuConsole *con);
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void graphic_hw_invalidate(QemuConsole *con);
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void graphic_hw_text_update(QemuConsole *con, console_ch_t *chardata);
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void graphic_hw_gl_block(QemuConsole *con, bool block);
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QemuConsole *qemu_console_lookup_by_index(unsigned int index);
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QemuConsole *qemu_console_lookup_by_device(DeviceState *dev, uint32_t head);
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10
ui/console.c
10
ui/console.c
@ -261,6 +261,16 @@ void graphic_hw_update(QemuConsole *con)
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}
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}
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void graphic_hw_gl_block(QemuConsole *con, bool block)
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{
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if (!con) {
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con = active_console;
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}
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if (con && con->hw_ops->gl_block) {
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con->hw_ops->gl_block(con->hw, block);
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}
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}
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void graphic_hw_invalidate(QemuConsole *con)
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{
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if (!con) {
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