Now that nobody depends on DisplayState in DisplayChangeListener
callbacks any more we can remove the parameter from all callbacks.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Replace the dpy_gfx_resize and dpy_gfx_setdata DisplayChangeListener
callbacks with a dpy_gfx_switch callback which notifies the ui code
when the framebuffer backing storage changes.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Split callbacks into separate Ops struct. Pass DisplayChangeListener
pointer as first argument to all callbacks. Uninline a bunch of
display functions and move them from console.h to console.c
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Stop abusing displaysurface fields for text mode displays.
(bpp = 0, width = cols, height = lines).
Add flags to displaystate indicating whenever text mode display
(curses) or gfx mode displays (sdl, vnc, ...) are present.
Add separate displaychangelistener callbacks for text / gfx mode
resize & updates.
This allows to enable gfx and txt diplays at the same time and also
paves the way for more cleanups in the future.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
When adding DisplayChangeListeners the set_mouse and cursor_define
callbacks have been left in DisplayState for some reason. Fix it.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
There are scenarios on Linux with some SDL versions where
handle_activation is continuous invoked with state = SDL_APPINPUTFOCUS
and gain = 0 while we grabbed the input. This causes a ping-pong when we
grab the input after an absolute mouse entered the window.
As this sdl_grab_end was once introduced to work around a Windows-only
issue (0294ffb9c8), limit it to that platform.
CC: Erik Rull <erik.rull@rdsoftware.de>
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
By grabbing the input already on button down, we leave the button in
that state for the host GUI. Thus it takes another click after releasing
the input again to synchronize the mouse button state.
Avoid this by grabbing on button up.
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
This reverts commit 6bb816031f.
SDL_WM_GrabInput does not reliably bail out if grabbing is impossible.
So if we get here, we already lost and will block. But this can no
longer happen due to the check in sdl_grab_start. So this patch became
obsolete.
Conflicts:
sdl.c
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
Consistently check for SDL_APPINPUTFOCUS before trying to grab the input
focus. Just checking for SDL_APPACTIVE doesn't work. Moving the check to
sdl_grab_start allows for some consolidation.
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
When the mouse mode changes to absolute while the SDL windows is not in
focus, refrain from grabbing the input. It would steal from some other
window.
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
While in full-screen mode, the input focus naturally belongs to the SDL
window. Avoid dropping it when switching from absolute to relative
mouse mode.
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
Replace width/height globals with the identical values from real_screen,
refactor the function according to our coding style.
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
Allow to enlarge or shrink the screen via CTRL-ALT-+/-. In contrast to
scaling the window, these controls always preserve the aspect ratio of
the current console.
CC: Stefano Stabellini <stefano.stabellini@eu.citrix.com>
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
Not grabbing the input means that special keys like ALT+TAB are still
handled by the host. Improve the usability by grabbing input once the
mouse is inside the guest screen, provided the SDL window has the input
focus. Release it again when the mouse is moved to any border. Also grab
the input when we gain the input focus and the mouse is within the
screen limits.
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
Restore the cursor when switching from graphic to text console while the
mouse is in absolute mode. Disable it again when returning.
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
It's confusing to suddenly find two mice in full screen mode when
switching consoles or accidentally hitting the grab hot keys.
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
There were some preexisting bits that released the input when switching
to text console. This patch spreads this logic consistently and also
avoids grabbing the input while a text console is active.
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
This ensures that we actually enter full screen on startup when e.g.
'-vga none -full-screen' was specified.
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
There must be no difference between initial -full-screen and switching
to this mode via the hot key.
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
Save the scaling mode and its geometry when going full screen, restore
it when returning to windowed mode.
CC: Stefano Stabellini <stefano.stabellini@eu.citrix.com>
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
When switching to full screen mode from a scaled window, we need to
resize to DisplayState's dimension, not the scaled "real" screen size.
Moreover, scaling mode may have manipulated the bpp. So we need to
restore it from the DisplayState as well.
CC: Stefano Stabellini <stefano.stabellini@eu.citrix.com>
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
This prevents continuous resizing events and improper screen setups when
going full screen.
CC: Stefano Stabellini <stefano.stabellini@eu.citrix.com>
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
Just like the monitor does, we need to clear no_shutdown before calling
qemu_system_shutdown_request on quit requests. Otherwise, QEMU just
stops the VM.
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
This allows to pass additional information to the notifier callback
which is useful if sender and receiver do not share any other distinct
data structure.
Will be used first for the clock reset notifier.
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
This patch removes all references to signal.h when qemu-common.h is included
as they become redundant.
Signed-off-by: Alexandre Raymond <cerbere@gmail.com>
Signed-off-by: Stefan Hajnoczi <stefanha@linux.vnet.ibm.com>
Load an optional QEMU icon file. If there is no icon file named
qemu.bmp in QEMU's default search path, QEMU will run with
the usual system default icon.
A matching icon file will be loaded and used by X Windows managers
or MS Windows while a QEMU instance is running.
SDL requires icon files in 32x32x4 bmp format.
Cc: Anthony Liguori <aliguori@us.ibm.com>
Signed-off-by: Stefan Weil <weil@mail.berlios.de>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
This removes various code duplication from console.e and sdl.c
Signed-off-by: Jes Sorensen <Jes.Sorensen@redhat.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
Starting with SDL version 1.2.14, caps lock and num lock keys
will send a SDL_KEYUP when SDL_DISABLE_LOCK_KEYS=1 is set in
the environment.
The new code sets the environment unconditionally
(it won't harm old versions which do not know it).
The workaround for SDL_KEYUP is only compiled with old SDL versions.
A similar patch without handling of old SDL versions was already
published by Benjamin Drung for Ubuntu.
Cc: Anthony Liguori <aliguori@us.ibm.com>
Cc: Kevin Wolf <kwolf@redhat.com>
Cc: Benjamin Drung <benjamin.drung@gmail.com>
Signed-off-by: Stefan Weil <weil@mail.berlios.de>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
Variable rec is not used, remove it. Spotted by GCC 4.6.0:
CC ui/sdl.o
/src/qemu/ui/sdl.c: In function 'sdl_setdata':
/src/qemu/ui/sdl.c:90:14: error: variable 'rec' set but not used [-Werror=unused-but-set-variable]
Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
configure adds the macro WIN32_LEAN_AND_MEAN to
QEMU_CFLAGS, and SDL_syswm.h defines it, too.
This results in a compiler warning (redefinition of
WIN32_LEAN_AND_MEAN in SDL_syswm.h. That warning prevents
compilations for win32 with warning = error).
Fix this by removing the definition of WIN32_LEAN_AND_MEAN
before including SDL_syswm.h.
[blauwirbel@gmail.com: rebased]
Signed-off-by: Stefan Weil <weil@mail.berlios.de>
Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
Move sdl, vnc, curses and cocoa UI into ui/ to cleanup
the root directory. Also remove some unnecessary explicit
targets from Makefile.
aliguori: fix build when srcdir != objdir
Signed-off-by: Corentin Chary <corentincj@iksaif.net>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>