Coverity points out that if we fail in the "creating resources"
loop in virtio_gpu_load() we will leak various resources (CID 1356431).
Failing a VM load is going to leave the simulation in a complete mess,
but we can tidy up to the point that a full system reset should
get us back to sanity.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Message-id: 1483969123-14839-3-git-send-email-peter.maydell@linaro.org
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
The 'hostmem' field in VirtIOGPU is used to track the total memory
used in pixmaps so that we can impose a maximum limit on it.
However this field is neither migrated nor recalculated on
VM load, which means that after a migration it will be incorrectly
too low, which can allow the guest to use more pixmap memory
than it should. The per-resource hostmem fields are not filled
in either as we reallocate them in the load function.
Recalculate the memory used for each pixmap and the total memory
used as we reallocate the pixmaps in virtio_gpu_load().
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Message-id: 1483969123-14839-2-git-send-email-peter.maydell@linaro.org
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
In the resource attach backing function, everytime it will
allocate 'res->iov' thus can leading a memory leak. This
patch avoid this.
Signed-off-by: Li Qiang <liq3ea@gmail.com>
Message-id: 1483003721-65360-1-git-send-email-liq3ea@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
If the guest destroy the resource before detach banking, the 'iov'
and 'addrs' field in resource is not freed thus leading memory
leak issue. This patch avoid this.
Signed-off-by: Li Qiang <liq3ea@gmail.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 1480386565-10077-1-git-send-email-liq3ea@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This patch makes virtio-gpu track host memory allocations for ressources
and applies a limit (configurable 256M by default). When exceeding the
limit virtio-gpu throws VIRTIO_GPU_RESP_ERR_OUT_OF_MEMORY errors (like
it already does today when pixman image allocations fail).
This patch covers 2d mode only. For 3d mode we have to figure how we
are going to handle this best. qemu doesn't track resources in case
virglrenderer is used, so I guess we should extend virglrenderer to
allow setting a limit, then let qemu set the limit and catch
virgl_renderer_resource_create failures.
Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: Dave Airlie <airlied@redhat.com>
Cc: 李强 <liqiang6-s@360.cn>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 1480423356-22255-1-git-send-email-kraxel@redhat.com
In update_cursor_data_virgl function, if the 'width'/ 'height'
is not equal to current cursor's width/height it will return
without free the 'data' allocated previously. This will lead
a memory leak issue. This patch fix this issue.
Signed-off-by: Li Qiang <liqiang6-s@360.cn>
Message-id: 58187760.41d71c0a.cca75.4cb9@mx.google.com
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
In virtio gpu resource create dispatch, if the pixman format is zero
it doesn't free the resource object allocated previously. Thus leading
a host memory leak issue. This patch avoid this.
Signed-off-by: Li Qiang <liqiang6-s@360.cn>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 57df486e.8379240a.c3620.ff81@mx.google.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Now all the usages of the old version of VMSTATE_VIRTIO_DEVICE are gone,
so we can get rid of the conditionals, and the old macro.
Signed-off-by: Halil Pasic <pasic@linux.vnet.ibm.com>
Reviewed-by: Michael S. Tsirkin <mst@redhat.com>
Signed-off-by: Michael S. Tsirkin <mst@redhat.com>
Use the new VMSTATE_VIRTIO_DEVICE macro. The device virtio-gpu is
special because it actually does not adhere to the virtio migration
schema, because device state is last.
Signed-off-by: Halil Pasic <pasic@linux.vnet.ibm.com>
Reviewed-by: Michael S. Tsirkin <mst@redhat.com>
Signed-off-by: Michael S. Tsirkin <mst@redhat.com>
Forcibly convert it to a vmstate wrapper; proper conversion
comes later.
Signed-off-by: Dr. David Alan Gilbert <dgilbert@redhat.com>
Reviewed-by: Cornelia Huck <cornelia.huck@de.ibm.com>
Reviewed-by: Michael S. Tsirkin <mst@redhat.com>
Signed-off-by: Michael S. Tsirkin <mst@redhat.com>
Reviewed-by: Gerd Hoffmann <kraxel@redhat.com>
virgl conditionally registers a vmstate as unmigratable when virgl
is enabled; instead use the migrate_add_blocker mechanism.
Signed-off-by: Dr. David Alan Gilbert <dgilbert@redhat.com>
Reviewed-by: Michael S. Tsirkin <mst@redhat.com>
Signed-off-by: Michael S. Tsirkin <mst@redhat.com>
Reviewed-by: Cornelia Huck <cornelia.huck@de.ibm.com>
Reviewed-by: Gerd Hoffmann <kraxel@redhat.com>
Tracked down with an ugly, brittle and probably buggy Perl script.
Also move includes converted to <...> up so they get included before
ours where that's obviously okay.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Tested-by: Eric Blake <eblake@redhat.com>
Reviewed-by: Richard Henderson <rth@twiddle.net>
In virgl_cmd_resource_flush(), when several consoles are updated, it
needs to keep blocking until all spice gl draws are done. This fixes an
assert() in spice when using multiple monitors with virgl.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 1465911849-30423-2-git-send-email-marcandre.lureau@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Store some additional state for cursor and resource backing storage,
so we can write out and reload things. Implement vmsave+vmload for
2d mode. Continue blocking live migration in 3d/virgl mode.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 1464009727-7753-1-git-send-email-kraxel@redhat.com
Commit "ca58b45 ui/virtio-gpu: add and use qemu_create_displaysurface_pixman"
breaks scanouts which use a region of the underlying resource only.
So, we need another way to handle the underlying issue. Lets create a
new pixman image, grab a reference on the pixman providing the
underlying storage, hook up a destroy callback which releases the
reference. That way regions work again and releasing the backing
storage should still be impossible thanks to the extra reference we are
holding.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 1464597655-26341-1-git-send-email-kraxel@redhat.com
The value is defined in virtio_gpu.h already (changing from 4 to 16).
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 1463653560-26958-6-git-send-email-marcandre.lureau@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
The scanout id should not be above the configured num_scanouts.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 1463653560-26958-5-git-send-email-marcandre.lureau@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Before accessing the g->scanout array, in order to avoid potential
out-of-bounds access.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 1463653560-26958-2-git-send-email-marcandre.lureau@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Feeling a bit nervous putting the full live migration support
patch (https://patchwork.ozlabs.org/patch/606902/) in that
late in the 2.6 devel cycle as it carries some non-trivial
changes. So disable migration in case virtio-gpu is present
for now.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Add a the new qemu_create_displaysurface_pixman function, to create
a DisplaySurface backed by an existing pixman image. In that case
there is no need to create a new pixman image pointing to the same
backing storage. We can just use the existing image directly.
This does not only simplify things a bit, but most importantly it
gets the reference counting right, so the backing storage for the
pixman image wouldn't be released underneath us.
Use new function in virtio-gpu, where using it actually fixes
use-after-free crashes.
Cc: qemu-stable@nongnu.org
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 1459499240-742-1-git-send-email-kraxel@redhat.com
The return code of virtqueue_pop/vring_pop is unused except to check for
errors or 0. We can thus easily move allocation inside the functions
and just return a pointer to the VirtQueueElement.
The advantage is that we will be able to allocate only the space that
is needed for the actual size of the s/g list instead of the full
VIRTQUEUE_MAX_SIZE items. Currently VirtQueueElement takes about 48K
of memory, and this kind of allocation puts a lot of stress on malloc.
By cutting the size by two or three orders of magnitude, malloc can
use much more efficient algorithms.
The patch is pretty large, but changes to each device are testable
more or less independently. Splitting it would mostly add churn.
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Reviewed-by: Michael S. Tsirkin <mst@redhat.com>
Signed-off-by: Michael S. Tsirkin <mst@redhat.com>
Reviewed-by: Cornelia Huck <cornelia.huck@de.ibm.com>
So we can stop rendering for a while in case we have to.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
We'll go take out the commands we receive out of the virt queue and put
them into a linked list, to decouple virtio queue handling from actual
command processing.
Also move cmd processing to new virtio_gpu_handle_ctrl func, so we can
easily kick it from different places.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Clean up includes so that osdep.h is included first and headers
which it implies are not included manually.
This commit was created with scripts/clean-includes.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Message-id: 1453832250-766-15-git-send-email-peter.maydell@linaro.org
Add virglrenderer library detection. Add 3d mode to virtio-gpu,
wire up virglrenderer library. When in 3d mode render using the
new context management and texture scanout callbacks.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
For symmetry reasons: virtio_gpu_create_mapping_iov() allocates it so
virtio_gpu_cleanup_mapping_iov() should free it, otherwise it's easy to
miss a free() needed and leak memory.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
Signed-off-by: Jason Wang <jasowang@redhat.com>
Reviewed-by: Michael S. Tsirkin <mst@redhat.com>
Signed-off-by: Michael S. Tsirkin <mst@redhat.com>
Acked-by: Paolo Bonzini <pbonzini@redhat.com>
Switch over to virtio_instance_init_common. Drop duplicate properties
in virtio-gpu-pci and virtio-vga as they are properly aliased now. Also
drop the indirection via DEFINE_VIRTIO_GPU_PROPERTIES, we don't need it
any more as the properties are defined in a single place now.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This patch adds the core code for virtio gpu emulation,
covering 2d support.
Written by Dave Airlie and Gerd Hoffmann.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>