Commit Graph

11 Commits

Author SHA1 Message Date
Elie Tournier
4867e47cb6 sdl: Allow OpenGL ES context creation
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Message-id: 20180413135842.21325-4-tournier.elie@gmail.com

[ kraxel: fix indent ]

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-04-27 11:23:01 +02:00
Elie Tournier
991f366b2f sdl2: Remove unused epoxy include
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Message-id: 20180404093040.26009-1-tournier.elie@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-04-04 15:45:12 +02:00
Gerd Hoffmann
46e19e149f opengl: move shader init from console-gl.c to shader.c
With the upcoming dmabuf support in qemu there will be more users of the
shaders than just console-gl.c.  So rename ConsoleGLState to
QemuGLShader, rename some functions too, move code from console-gl.c to
shaders.c.

No functional change.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20171010135453.6704-3-kraxel@redhat.com
2017-10-17 10:25:42 +02:00
Gerd Hoffmann
74083f9c01 egl: misc framebuffer helper improvements.
Rename the functions to to say "setup" instead of "create" because they
support being called multiple times on the same egl framebuffer.

Properly delete unused textures, update function interfaces to support
this.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20170927115031.12063-1-kraxel@redhat.com
2017-09-29 10:36:33 +02:00
Gerd Hoffmann
371c4ef637 sdl2: use framebuffer helper functions.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20170614084149.31314-4-kraxel@redhat.com
2017-06-21 14:23:16 +02:00
Gerd Hoffmann
db6cdfbeba sdl2: add scanout_disable support
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 1487669841-13668-6-git-send-email-kraxel@redhat.com
2017-02-27 16:15:29 +01:00
Gerd Hoffmann
f4c36bdab6 console: rename dpy_gl_scanout to dpy_gl_scanout_texture
We'll add a variant which accepts dmabufs soon.  Change
the name so we can easily disturgish the two variants.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 1487669841-13668-2-git-send-email-kraxel@redhat.com
2017-02-27 16:15:28 +01:00
Marc-André Lureau
9d8256ebc0 virgl: pass whole GL scanout dimensions
Spice client needs the whole GL texture dimension to be able to show a
scanout with a monitor offset (different than +0+0).

Furthermore, this fixes a crash when calling surface_{width,height}()
after dpy_gfx_replace_surface(con, NULL) was called in
virgl_cmd_set_scanout()

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 1465911849-30423-4-git-send-email-marcandre.lureau@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2016-07-06 10:32:14 +02:00
Peter Maydell
e16f4c8770 ui: Clean up includes
Clean up includes so that osdep.h is included first and headers
which it implies are not included manually.

This commit was created with scripts/clean-includes.

Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Message-id: 1454089805-5470-2-git-send-email-peter.maydell@linaro.org
2016-02-04 17:01:04 +00:00
Gerd Hoffmann
cb47dc9ab9 sdl2/opengl: add opengl context and scanout support
This allows virtio-gpu to render in 3d mode.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2016-01-08 12:20:15 +01:00
Gerd Hoffmann
0b71a5d5ca sdl2: add support for display rendering using opengl.
Add new sdl2-gl.c file, with display
rendering functions using opengl.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2015-05-05 10:48:26 +02:00