gamepad_state::buttons is a pointer to an array of structs,
not an array of structs, so should be declared in the vmstate
with VMSTATE_STRUCT_VARRAY_POINTER_INT32; otherwise we
corrupt memory on incoming migration.
We bump the vmstate version field as the easiest way to
deal with the migration break, since migration wouldn't have
worked reliably before anyway.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Dr. David Alan Gilbert <dgilbert@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Reviewed-by: Damien Hedde <damien.hedde@greensocs.com>
Message-id: 20190725163710.11703-2-peter.maydell@linaro.org
Reviewed-by: Markus Armbruster <armbru@redhat.com>
Signed-off-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-id: 20190412165416.7977-8-philmd@redhat.com
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Clean up includes so that osdep.h is included first and headers
which it implies are not included manually.
This commit was created with scripts/clean-includes.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Message-id: 1453832250-766-13-git-send-email-peter.maydell@linaro.org
After commit 767adce2d, they are redundant. This way we don't assign them
except when needed. Once there, there were lots of cases where the ".fields"
indentation was wrong:
.fields = (VMStateField []) {
and
.fields = (VMStateField []) {
Change all the combinations to:
.fields = (VMStateField[]){
The biggest problem (apart from aesthetics) was that checkpatch complained
when we copy&pasted the code from one place to another.
Signed-off-by: Juan Quintela <quintela@redhat.com>
[PMM: fixed minor conflict, corrected commit message typos]
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
The recent rearrangement of include files had some minor errors:
devices.h is not ARM specific and should not be in arm/
arm.h should be in arm/
Move these two headers to correct this.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>