stellaris_input: Fix vmstate description of buttons field

gamepad_state::buttons is a pointer to an array of structs,
not an array of structs, so should be declared in the vmstate
with VMSTATE_STRUCT_VARRAY_POINTER_INT32; otherwise we
corrupt memory on incoming migration.

We bump the vmstate version field as the easiest way to
deal with the migration break, since migration wouldn't have
worked reliably before anyway.

Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Dr. David Alan Gilbert <dgilbert@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Reviewed-by: Damien Hedde <damien.hedde@greensocs.com>
Message-id: 20190725163710.11703-2-peter.maydell@linaro.org
This commit is contained in:
Peter Maydell 2019-07-26 15:40:28 +01:00
parent 830fc739d0
commit 372e458ebc

View File

@ -60,12 +60,14 @@ static const VMStateDescription vmstate_stellaris_button = {
static const VMStateDescription vmstate_stellaris_gamepad = {
.name = "stellaris_gamepad",
.version_id = 1,
.minimum_version_id = 1,
.version_id = 2,
.minimum_version_id = 2,
.fields = (VMStateField[]) {
VMSTATE_INT32(extension, gamepad_state),
VMSTATE_STRUCT_VARRAY_INT32(buttons, gamepad_state, num_buttons, 0,
vmstate_stellaris_button, gamepad_button),
VMSTATE_STRUCT_VARRAY_POINTER_INT32(buttons, gamepad_state,
num_buttons,
vmstate_stellaris_button,
gamepad_button),
VMSTATE_END_OF_LIST()
}
};