Commit Graph

81 Commits

Author SHA1 Message Date
Ross Lagerwall
92f4a21d91 ps2: Don't send key release event for Lang1, Lang2 keys
The scancodes for the Lang1 and Lang2 keys (i.e. Hangeul, Hanja) are
special since they already have the 0x80 bit set which is commonly used
to indicate a key release in AT set 1. Reportedly, real hardware does
not send a key release scancode. So, skip sending a release for these
keys. This ensures that Windows behaves correctly and interprets it as a
single keypress rather than two consecutive keypresses.

Signed-off-by: Ross Lagerwall <ross.lagerwall@citrix.com>
Signed-off-by: Daniel P. Berrangé <berrange@redhat.com>
2023-03-14 13:41:21 +00:00
Peter Maydell
fc2fc3c1ed hw/input/ps2.c: Convert TYPE_PS2_{KBD, MOUSE}_DEVICE to 3-phase reset
Convert the child classes TYPE_PS2_KBD_DEVICE and
TYPE_PS2_MOUSE_DEVICE to the 3-phase reset system.  This allows us to
stop using the old device_class_set_parent_reset() function.

We don't need to register an 'exit' phase function for the
subclasses, because they have no work to do in that phase.  Passing
NULL to resettable_class_set_parent_phases() will result in the
parent class method being called for that phase, so we don't need to
register a function purely to chain to the parent 'exit' phase
function.

Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-id: 20221109170009.3498451-3-peter.maydell@linaro.org
2022-12-16 15:56:24 +00:00
Peter Maydell
2bb3f93037 hw/input/ps2: Convert TYPE_PS2_DEVICE to 3-phase reset
Convert the parent class TYPE_PS2_DEVICE to 3-phase reset.  Note that
we need an 'exit' phase function as well as the usual 'hold' phase
function, because changing outbound IRQ line state is only permitted
in 'exit'.  (Strictly speaking it's not supposed to be done in a
legacy reset handler either, but you can often get away with it.)

Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Message-id: 20221109170009.3498451-2-peter.maydell@linaro.org
2022-12-16 15:56:24 +00:00
Mark Cave-Ayland
46e9783fbe ps2: remove unused legacy ps2_mouse_init() function
Now that the legacy ps2_mouse_init() function is no longer used, it can be completely
removed along with its associated trace-event.

Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Tested-by: Helge Deller <deller@gmx.de>
Acked-by: Helge Deller <deller@gmx.de>
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Message-Id: <20220712215251.7944-40-mark.cave-ayland@ilande.co.uk>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
2022-07-18 19:28:46 +01:00
Mark Cave-Ayland
5e8312ab8e ps2: remove unused legacy ps2_kbd_init() function
Now that the legacy ps2_kbd_init() function is no longer used, it can be completely
removed along with its associated trace-event.

Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Tested-by: Helge Deller <deller@gmx.de>
Acked-by: Helge Deller <deller@gmx.de>
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Message-Id: <20220712215251.7944-38-mark.cave-ayland@ilande.co.uk>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
2022-07-18 19:28:46 +01:00
Mark Cave-Ayland
7227de94ad ps2: remove update_irq() function and update_arg parameter
Now that all the PS2 devices have been converted to use GPIOs the update_irq()
callback function and the update_arg parameter can be removed.

This allows these arguments to be completely removed from ps2_kbd_init() and
ps2_mouse_init(), along with the transitional logic that was added to
ps2_raise_irq() and ps2_lower_irq().

Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Acked-by: Helge Deller <deller@gmx.de>
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Message-Id: <20220624134109.881989-55-mark.cave-ayland@ilande.co.uk>
2022-06-26 18:40:12 +01:00
Mark Cave-Ayland
6beb79e11a ps2: add gpio for output IRQ and optionally use it in ps2_raise_irq() and ps2_lower_irq()
Define the gpio for the PS2 output IRQ in ps2_init() and add logic to optionally
use it in ps2_raise_irq() and ps2_lower_irq() if the gpio is connected. If the
gpio is not connected then call the legacy update_irq() function as before.

This allows the incremental conversion of devices from the legacy update_irq()
function to use gpios instead.

Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Acked-by: Helge Deller <deller@gmx.de>
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Message-Id: <20220624134109.881989-35-mark.cave-ayland@ilande.co.uk>
2022-06-26 18:40:12 +01:00
Mark Cave-Ayland
5cb6e55622 ps2: introduce ps2_lower_irq() instead of calling update_irq() directly
This consolidates the logic of lowering the PS2 IRQ into one single function.

Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Acked-by: Helge Deller <deller@gmx.de>
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Message-Id: <20220624134109.881989-34-mark.cave-ayland@ilande.co.uk>
2022-06-26 18:40:12 +01:00
Mark Cave-Ayland
892e9bbe59 ps2: use ps2_raise_irq() instead of calling update_irq() directly
This consolidates the logic of raising the PS2 IRQ into one single function.

Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Acked-by: Helge Deller <deller@gmx.de>
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Message-Id: <20220624134109.881989-33-mark.cave-ayland@ilande.co.uk>
2022-06-26 18:40:12 +01:00
Mark Cave-Ayland
52b28f76dd ps2: make ps2_raise_irq() function static
This function is no longer used outside of ps2.c and so can be declared static.

Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Acked-by: Helge Deller <deller@gmx.de>
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Message-Id: <20220624134109.881989-32-mark.cave-ayland@ilande.co.uk>
2022-06-26 18:40:12 +01:00
Mark Cave-Ayland
97259e70cb ps2: don't use vmstate_register() in ps2_mouse_init()
Since PS2_MOUSE_DEVICE is a qdev device then vmstate_ps2_mouse can be registered
using the DeviceClass vmsd field instead. There is no need to use
qdev_set_legacy_instance_id() to ensure migration compatibility since the first 2
parameters to vmstate_register() are NULL and 0 respectively.

Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Acked-by: Helge Deller <deller@gmx.de>
Message-Id: <20220624134109.881989-14-mark.cave-ayland@ilande.co.uk>
2022-06-26 18:40:11 +01:00
Mark Cave-Ayland
f055f5075a ps2: don't use vmstate_register() in ps2_kbd_init()
Since PS2_KBD_DEVICE is a qdev device then vmstate_ps2_keyboard can be registered
using the DeviceClass vmsd field instead. There is no need to use
qdev_set_legacy_instance_id() to ensure migration compatibility since the first 2
parameters to vmstate_register() are NULL and 0 respectively.

Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Acked-by: Helge Deller <deller@gmx.de>
Message-Id: <20220624134109.881989-13-mark.cave-ayland@ilande.co.uk>
2022-06-26 18:40:11 +01:00
Mark Cave-Ayland
4a68b4822f ps2: implement ps2_mouse_realize() and use it to register ps2_mouse_handler
Move the registration of ps2_mouse_handler from ps2_mouse_init() to a new
ps2_mouse_realize() function. Since the abstract PS2_DEVICE parent class doesn't
have a realize() function then it is not necessary to store the reference to
it in PS2DeviceClass and use device_class_set_parent_realize().

Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Acked-by: Helge Deller <deller@gmx.de>
Message-Id: <20220624134109.881989-12-mark.cave-ayland@ilande.co.uk>
2022-06-26 18:40:11 +01:00
Mark Cave-Ayland
ea247a0f36 ps2: implement ps2_kbd_realize() and use it to register ps2_keyboard_handler
Move the registration of ps2_keyboard_handler from ps2_kbd_init() to a new
ps2_kbd_realize() function. Since the abstract PS2_DEVICE parent class doesn't
have a realize() function then it is not necessary to store the reference to
it in PS2DeviceClass and use device_class_set_parent_realize().

Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Acked-by: Helge Deller <deller@gmx.de>
Message-Id: <20220624134109.881989-11-mark.cave-ayland@ilande.co.uk>
2022-06-26 18:40:11 +01:00
Mark Cave-Ayland
a243ecf8c0 ps2: remove duplicate setting of scancode_set in ps2_kbd_init()
The default value for scancode_set is already set in ps2_kbd_reset() so there is no
need to duplicate this in ps2_kbd_init().

Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Acked-by: Helge Deller <deller@gmx.de>
Message-Id: <20220624134109.881989-10-mark.cave-ayland@ilande.co.uk>
2022-06-26 18:40:11 +01:00
Mark Cave-Ayland
108cb22e48 ps2: implement ps2_reset() for the PS2_DEVICE QOM type based upon ps2_common_reset()
The functionality of ps2_common_reset() can be moved into a new ps2_reset() function
for the PS2_DEVICE QOM type. Update PS2DeviceClass to hold a reference to the parent
reset function and update the PS2_KBD_DEVICE and PS2_MOUSE_DEVICE types to use
device_class_set_parent_reset() accordingly.

Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Acked-by: Helge Deller <deller@gmx.de>
Message-Id: <20220624134109.881989-9-mark.cave-ayland@ilande.co.uk>
2022-06-26 18:40:11 +01:00
Mark Cave-Ayland
494145b286 ps2: introduce PS2DeviceClass
This is in preparation for allowing the new PS2_KBD_DEVICE and PS2_MOUSE_DEVICE
QOM types to reference the parent PS2_DEVICE device reset() function.

Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Acked-by: Helge Deller <deller@gmx.de>
Message-Id: <20220624134109.881989-8-mark.cave-ayland@ilande.co.uk>
2022-06-26 18:40:11 +01:00
Mark Cave-Ayland
54334e7387 ps2: improve function prototypes in ps2.c and ps2.h
With the latest changes it is now possible to improve some of the function
prototypes in ps2.c and ps.h to use the appropriate PS2KbdState or
PS2MouseState type instead of being a void opaque.

Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Acked-by: Helge Deller <deller@gmx.de>
Message-Id: <20220624134109.881989-7-mark.cave-ayland@ilande.co.uk>
2022-06-26 18:40:11 +01:00
Mark Cave-Ayland
0c235e3889 ps2: move QOM type definitions from ps2.c to ps2.h
Move the QOM type definitions into the ps2.h header file to allow the new QOM
types to be used by other devices.

Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Acked-by: Helge Deller <deller@gmx.de>
Message-Id: <20220624134109.881989-6-mark.cave-ayland@ilande.co.uk>
2022-06-26 18:40:11 +01:00
Mark Cave-Ayland
2d135409e6 ps2: QOMify PS2MouseState
Make PS2MouseState into a new PS2_MOUSE_DEVICE QOM type which inherits from the
abstract PS2_DEVICE type.

Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Acked-by: Helge Deller <deller@gmx.de>
Message-Id: <20220624134109.881989-5-mark.cave-ayland@ilande.co.uk>
2022-06-26 18:40:11 +01:00
Mark Cave-Ayland
8f84e53cd0 ps2: QOMify PS2KbdState
Make PS2KbdState into a new PS2_KBD_DEVICE QOM type which inherits from the
abstract PS2_DEVICE type.

Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Acked-by: Helge Deller <deller@gmx.de>
Message-Id: <20220624134109.881989-4-mark.cave-ayland@ilande.co.uk>
2022-06-26 18:40:11 +01:00
Mark Cave-Ayland
64bbdd138a ps2: QOMify PS2State
Make PS2State a new abstract PS2_DEVICE QOM type to represent the common
functionality shared between PS2 keyboard and mouse devices.

Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Acked-by: Helge Deller <deller@gmx.de>
Message-Id: <20220624134109.881989-3-mark.cave-ayland@ilande.co.uk>
2022-06-26 18:40:11 +01:00
Mark Cave-Ayland
545e5cf817 ps2: checkpatch fixes
Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Acked-by: Helge Deller <deller@gmx.de>
Message-Id: <20220624134109.881989-2-mark.cave-ayland@ilande.co.uk>
2022-06-26 18:40:11 +01:00
Markus Armbruster
b21e238037 Use g_new() & friends where that makes obvious sense
g_new(T, n) is neater than g_malloc(sizeof(T) * n).  It's also safer,
for two reasons.  One, it catches multiplication overflowing size_t.
Two, it returns T * rather than void *, which lets the compiler catch
more type errors.

This commit only touches allocations with size arguments of the form
sizeof(T).

Patch created mechanically with:

    $ spatch --in-place --sp-file scripts/coccinelle/use-g_new-etc.cocci \
	     --macro-file scripts/cocci-macro-file.h FILES...

Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Reviewed-by: Cédric Le Goater <clg@kaod.org>
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Acked-by: Dr. David Alan Gilbert <dgilbert@redhat.com>
Message-Id: <20220315144156.1595462-4-armbru@redhat.com>
Reviewed-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>
2022-03-21 15:44:44 +01:00
Dmitry Petrov
64ebbb7d62 ps2: Initial horizontal scroll support
This change adds support for horizontal scroll to ps/2 mouse device
code. The code is implemented to match the logic of linux kernel
which is used as a reference.

Signed-off-by: Dmitry Petrov <dpetroff@gmail.com>
Message-Id: <20220108153947.171861-2-dpetroff@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2022-01-13 15:33:18 +01:00
Volker Rümelin
4e9bddcbaa ps2: migration support for command reply queue
Add migration support for the PS/2 keyboard command reply queue.

Signed-off-by: Volker Rümelin <vr_qemu@t-online.de>
Message-Id: <20210810133258.8231-3-vr_qemu@t-online.de>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2021-09-10 07:32:32 +02:00
Volker Rümelin
9e24b2dd77 ps2: use a separate keyboard command reply queue
A PS/2 keyboard has a separate command reply queue that is
independent of the key queue. This prevents that command replies
and keyboard input mix. Keyboard command replies take precedence
over queued keystrokes. A new keyboard command removes any
remaining command replies from the command reply queue.

Implement a separate keyboard command reply queue and clear the
command reply queue before command execution. This brings the
PS/2 keyboard emulation much closer to a real PS/2 keyboard.

The command reply queue is located in a few free bytes directly
in front of the scancode queue. Because the scancode queue has
a maximum length of 16 bytes there are 240 bytes available for
the command reply queue. At the moment only a maximum of 3 bytes
are required. For compatibility reasons rptr, wptr and count kept
their function. rptr is the start, wptr is the end and count is
the length of the entire keyboard queue. The new variable cwptr
is the end of the command reply queue or -1 if the queue is
empty. To write to the command reply queue, rptr is moved
backward by the number of required bytes and the command replies
are written to the buffer starting at the new rptr position.
After writing, cwptr is at the old rptr position. Copying cwptr
to rptr clears the command reply queue. The command reply queue
can't overflow because each new keyboard command clears the
command reply queue.

Resolves: https://gitlab.com/qemu-project/qemu/-/issues/501
Resolves: https://gitlab.com/qemu-project/qemu/-/issues/502
Signed-off-by: Volker Rümelin <vr_qemu@t-online.de>
Message-Id: <20210810133258.8231-2-vr_qemu@t-online.de>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2021-09-10 07:32:32 +02:00
Volker Rümelin
47db243233 ps2: use the whole ps2 buffer but keep queue size
Extend the used ps2 buffer size to the available buffer size but
keep the maximum ps2 queue size.

The next patch needs a few bytes of the larger buffer size.

Signed-off-by: Volker Rümelin <vr_qemu@t-online.de>
Message-Id: <20210810133258.8231-1-vr_qemu@t-online.de>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2021-09-10 07:32:32 +02:00
Philippe Mathieu-Daudé
96376ab154 hw/input/ps2: Use ps2_raise_irq() instead of open coding it
Inspired-by: Volker Rümelin <vr_qemu@t-online.de>
Signed-off-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Reviewed-by: Volker Rümelin <vr_qemu@t-online.de>
Reviewed-by: Bin Meng <bmeng.cn@gmail.com>
Message-Id: <20210513171244.3940519-1-f4bug@amsat.org>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2021-05-26 11:33:49 +02:00
Volker Rümelin
cec3252416 ps2: don't deassert irq twice if queue is empty
Don't deassert the irq twice if the queue is empty. While the
second deassertion doesn't do any harm, it's unnecessary.

Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Signed-off-by: Volker Rümelin <vr_qemu@t-online.de>
Message-Id: <20210525181441.27768-3-vr_qemu@t-online.de>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2021-05-26 11:28:14 +02:00
Volker Rümelin
7704bb02dd ps2: don't raise an interrupt if queue is full
ps2_queue() behaves differently than the very similar functions
ps2_queue_2() to ps2_queue_4(). The first one calls update_irq()
even if the queue is full, the others don't. Change ps2_queue()
to be consistent with the others.

Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Signed-off-by: Volker Rümelin <vr_qemu@t-online.de>
Message-Id: <20210525181441.27768-2-vr_qemu@t-online.de>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2021-05-26 11:27:45 +02:00
Volker Rümelin
76968101f5 ps2: fix mouse stream corruption
Commit 7abe7eb294 "ps2: Fix mouse stream corruption due to lost data"
added code to avoid mouse stream corruptions but the calculation of
the needed free queue size was wrong. Fix this.

To reproduce, open a text file with the vim 7.3 32 bit for DOS exe-
cutable in a FreeDOS client started with -display sdl and move the
mouse around for a few seconds. You will quickly see erratic mouse
movements and unexpected mouse clicks. CuteMouse (ctmouse.exe) in
FreeDOS doesn't try to re-sync the mouse stream.

Fixes: 7abe7eb294 ("ps2: Fix mouse stream corruption due to lost data")
Signed-off-by: Volker Rümelin <vr_qemu@t-online.de>
Message-Id: <20210525181441.27768-1-vr_qemu@t-online.de>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2021-05-26 11:27:16 +02:00
Daniel P. Berrangé
644f66bf5d hw/input: expand trace info reported for ps2 device
It is interesting to know if the PS2 keyboard is in translated mode, and
which of the three scancode sets are in use.

Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Signed-off-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20210309155804.306051-1-berrange@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2021-05-26 11:26:24 +02:00
Peter Maydell
019294db68 hw/input/ps2.c: Remove remnants of printf debug
In commit 5edab03d40 we added tracepoints to the ps2 keyboard
and mouse emulation. However we didn't remove all the debug-by-printf
support. In fact there is only one printf() remaining, and it is
redundant with the trace_ps2_write_mouse() event next to it.
Remove the printf() and the now-unused DEBUG* macros.

Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Reviewed-by: Stefano Garzarella <sgarzare@redhat.com>
Message-id: 20201101133258.4240-1-peter.maydell@linaro.org
2020-11-17 12:56:32 +00:00
Sven Schnelle
2a6505b0e7 hppa: add emulation of LASI PS2 controllers
Signed-off-by: Sven Schnelle <svens@stackframe.org>
Message-Id: <20191220211512.3289-5-svens@stackframe.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
2020-01-27 10:49:51 -08:00
Sven Schnelle
c56b620918 ps2: accept 'Set Key Make and Break' commands
HP-UX sends both the 'Set key make and break (0xfc) and
'Set all key typematic make and break' (0xfa). QEMU response
with 'Resend' as it doesn't handle these commands. HP-UX than
reports an PS/2 max retransmission exceeded error. Add these
commands and just reply with ACK.

Signed-off-by: Sven Schnelle <svens@stackframe.org>
Message-Id: <20191220211512.3289-4-svens@stackframe.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
2020-01-27 10:49:51 -08:00
Markus Armbruster
54d31236b9 sysemu: Split sysemu/runstate.h off sysemu/sysemu.h
sysemu/sysemu.h is a rather unfocused dumping ground for stuff related
to the system-emulator.  Evidence:

* It's included widely: in my "build everything" tree, changing
  sysemu/sysemu.h still triggers a recompile of some 1100 out of 6600
  objects (not counting tests and objects that don't depend on
  qemu/osdep.h, down from 5400 due to the previous two commits).

* It pulls in more than a dozen additional headers.

Split stuff related to run state management into its own header
sysemu/runstate.h.

Touching sysemu/sysemu.h now recompiles some 850 objects.  qemu/uuid.h
also drops from 1100 to 850, and qapi/qapi-types-run-state.h from 4400
to 4200.  Touching new sysemu/runstate.h recompiles some 500 objects.

Since I'm touching MAINTAINERS to add sysemu/runstate.h anyway, also
add qemu/main-loop.h.

Suggested-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Message-Id: <20190812052359.30071-30-armbru@redhat.com>
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
[Unbreak OS-X build]
2019-08-16 13:37:36 +02:00
Markus Armbruster
650d103d3e Include hw/hw.h exactly where needed
In my "build everything" tree, changing hw/hw.h triggers a recompile
of some 2600 out of 6600 objects (not counting tests and objects that
don't depend on qemu/osdep.h).

The previous commits have left only the declaration of hw_error() in
hw/hw.h.  This permits dropping most of its inclusions.  Touching it
now recompiles less than 200 objects.

Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Alistair Francis <alistair.francis@wdc.com>
Message-Id: <20190812052359.30071-19-armbru@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
2019-08-16 13:31:52 +02:00
Markus Armbruster
d645427057 Include migration/vmstate.h less
In my "build everything" tree, changing migration/vmstate.h triggers a
recompile of some 2700 out of 6600 objects (not counting tests and
objects that don't depend on qemu/osdep.h).

hw/hw.h supposedly includes it for convenience.  Several other headers
include it just to get VMStateDescription.  The previous commit made
that unnecessary.

Include migration/vmstate.h only where it's still needed.  Touching it
now recompiles only some 1600 objects.

Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Alistair Francis <alistair.francis@wdc.com>
Message-Id: <20190812052359.30071-16-armbru@redhat.com>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
2019-08-16 13:31:52 +02:00
Markus Armbruster
71e8a91585 Include sysemu/reset.h a lot less
In my "build everything" tree, changing sysemu/reset.h triggers a
recompile of some 2600 out of 6600 objects (not counting tests and
objects that don't depend on qemu/osdep.h).

The main culprit is hw/hw.h, which supposedly includes it for
convenience.

Include sysemu/reset.h only where it's needed.  Touching it now
recompiles less than 200 objects.

Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Reviewed-by: Alistair Francis <alistair.francis@wdc.com>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-Id: <20190812052359.30071-9-armbru@redhat.com>
2019-08-16 13:31:52 +02:00
Daniel Henrique Barboza
fb06411210 qmp hmp: Make system_wakeup check wake-up support and run state
The qmp/hmp command 'system_wakeup' is simply a direct call to
'qemu_system_wakeup_request' from vl.c. This function verifies if
runstate is SUSPENDED and if the wake up reason is valid before
proceeding. However, no error or warning is thrown if any of those
pre-requirements isn't met. There is no way for the caller to
differentiate between a successful wakeup or an error state caused
when trying to wake up a guest that wasn't suspended.

This means that system_wakeup is silently failing, which can be
considered a bug. Adding error handling isn't an API break in this
case - applications that didn't check the result will remain broken,
the ones that check it will have a chance to deal with it.

Adding to that, the commit before previous created a new QMP API called
query-current-machine, with a new flag called wakeup-suspend-support,
that indicates if the guest has the capability of waking up from suspended
state. Although such guest will never reach SUSPENDED state and erroring
it out in this scenario would suffice, it is more informative for the user
to differentiate between a failure because the guest isn't suspended versus
a failure because the guest does not have support for wake up at all.

All this considered, this patch changes qmp_system_wakeup to check if
the guest is capable of waking up from suspend, and if it is suspended.
After this patch, this is the output of system_wakeup in a guest that
does not have wake-up from suspend support (ppc64):

(qemu) system_wakeup
wake-up from suspend is not supported by this guest
(qemu)

And this is the output of system_wakeup in a x86 guest that has the
support but isn't suspended:

(qemu) system_wakeup
Unable to wake up: guest is not in suspended state
(qemu)

Reported-by: Balamuruhan S <bala24@linux.vnet.ibm.com>
Signed-off-by: Daniel Henrique Barboza <danielhb413@gmail.com>
Message-Id: <20181205194701.17836-4-danielhb413@gmail.com>
Reviewed-by: Markus Armbruster <armbru@redhat.com>
Acked-by: Eduardo Habkost <ehabkost@redhat.com>
Reviewed-by: Michael S. Tsirkin <mst@redhat.com>
Signed-off-by: Markus Armbruster <armbru@redhat.com>
2018-12-18 07:55:47 +01:00
Hervé Poussineau
d2e550a828 ps2kbd: default to scan enabled after reset
A check for scan_enabled has been added to ps2_keyboard_event in commit
143c04c7e0 to prevent stream corruption.
This works well as long as operating system is resetting keyboard, or enabling it.

This fixes IBM 40p firmware, which doesn't bother sending KBD_CMD_RESET,
KBD_CMD_ENABLE or KBD_CMD_RESET_ENABLE before trying to use the keyboard.

Signed-off-by: Hervé Poussineau <hpoussin@reactos.org>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Message-id: 20181021190721.2148-1-hpoussin@reactos.org
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-11-27 07:47:50 +01:00
Pavel Dovgalyuk
a1f2ed2ad8 ps2: prevent changing irq state on save and load
Commit 2858ab09e6 changed
PS/2 keyboard/mouse buffers to the standard size. However, its state
may change when migrating from the old buffer size and therefore irq needs
updating. But this change made wrong, because it throws the whole queue
if there are too much data instead of cropping it.

That commit also updates irq (because the queue state may change).
But updating the irq may change the VM state (and determinism of
the execution). E.g., when replaying the execution, one may save
the VM state and the state of the interrupt controller will be updated
at the moment of saving, instead of using the recorded update events.

This patch makes the queue update deterministic: it removes the update_irq
call and crops the queue to prevent losing the characters and changing
the required irq status.

Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
Message-Id: <20180511081601.14610.39946.stgit@pasha-VirtualBox>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
2018-10-02 18:47:55 +02:00
liujunjie
b55a06df4f ps2: check PS2Queue wptr pointer in post_load routine
In commit 802cbcb730, most issues have been fixed when qemu guest
migration. But the queue size still need to check whether is equal to
PS2_QUEUE_SIZE. If yes, the wptr should set as 0. Or, wptr would larger
than PS2_QUEUE_SIZE and never come back when ps2_queue_noirq is called.
This could lead to OOB access, add check to avoid it.

Signed-off-by: liujunjie <liujunjie23@huawei.com>
Reviewed-by: Gonglei <arei.gonglei@huawei.com>
Message-id: 20180607080237.12360-1-liujunjie23@huawei.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-06-18 12:06:45 +02:00
Geoffrey McRae
7abe7eb294 ps2: Fix mouse stream corruption due to lost data
This fixes an issue by adding bounds checking to multi-byte packets
where the PS/2 mouse data stream may become corrupted due to data being
discarded when the PS/2 ringbuffer is full.

Interrupts for Multi-byte responses are postponed until the final byte
has been queued.

These changes fix a bug where windows guests drop the mouse device
entirely requring the guest to be restarted.

Signed-off-by: Geoffrey McRae <geoff@hostfission.com>
Message-Id: <20180507150310.2FEA0381924@moya.office.hostfission.com>

[ kraxel: codestyle fixes ]

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-05-15 11:31:33 +02:00
Geoffrey McRae
143c04c7e0 ps2: Clear the PS/2 queue and obey disable
This allows guest's to correctly reinitialize and identify the mouse
should the guest decide to re-scan or reset during mouse input events.

When the guest sends the "Identify" command, due to the PC's hardware
architecutre it is impossible to reliably determine the response from
the command amongst other streaming data, such as mouse or keyboard
events. Standard practice is for the guest to disable the device and
then issue the identify command, so this must be obeyed.

Signed-off-by: Geoffrey McRae <geoff@hostfission.com>
Message-Id: <20180507150303.7486B381924@moya.office.hostfission.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-05-15 11:22:33 +02:00
Daniel P. Berrange
ab8f9d49d6 hw: convert ps2 device to keycodemapdb
Replace the qcode_to_keycode_set1, qcode_to_keycode_set2,
and qcode_to_keycode_set3 tables with automatically
generated tables.

Missing entries in qcode_to_keycode_set1 now fixed:

 - Q_KEY_CODE_SYSRQ -> 0x54
 - Q_KEY_CODE_PRINT -> 0x54 (NB ignored due to special case)
 - Q_KEY_CODE_AGAIN -> 0xe005
 - Q_KEY_CODE_PROPS -> 0xe006
 - Q_KEY_CODE_UNDO -> 0xe007
 - Q_KEY_CODE_FRONT -> 0xe00c
 - Q_KEY_CODE_COPY -> 0xe078
 - Q_KEY_CODE_OPEN -> 0x64
 - Q_KEY_CODE_PASTE -> 0x65
 - Q_KEY_CODE_CUT -> 0xe03c
 - Q_KEY_CODE_LF -> 0x5b
 - Q_KEY_CODE_HELP -> 0xe075
 - Q_KEY_CODE_COMPOSE -> 0xe05d
 - Q_KEY_CODE_PAUSE -> 0xe046
 - Q_KEY_CODE_KP_EQUALS -> 0x59

And some mistakes corrected:

 - Q_KEY_CODE_HIRAGANA was mapped to 0x70 (Katakanahiragana)
   instead of of 0x77 (Hirigana)
 - Q_KEY_CODE_MENU was incorrectly mapped to the compose
   scancode (0xe05d) and is now mapped to 0xe01e
 - Q_KEY_CODE_FIND was mapped to 0xe065 (Search) instead
   of to 0xe041 (Find)
 - Q_KEY_CODE_POWER, SLEEP & WAKE had 0x0e instead of 0xe0
   as the prefix

Missing entries in qcode_to_keycode_set2 now fixed:

 - Q_KEY_CODE_PRINT -> 0x7f (NB ignored due to special case)
 - Q_KEY_CODE_COMPOSE -> 0xe02f
 - Q_KEY_CODE_PAUSE -> 0xe077
 - Q_KEY_CODE_KP_EQUALS -> 0x0f

And some mistakes corrected:

 - Q_KEY_CODE_HIRAGANA was mapped to 0x13 (Katakanahiragana)
   instead of of 0x62 (Hirigana)
 - Q_KEY_CODE_MENU was incorrectly mapped to the compose
   scancode (0xe02f) and is now not mapped
 - Q_KEY_CODE_FIND was mapped to 0xe010 (Search) and is now
   not mapped.
 - Q_KEY_CODE_POWER, SLEEP & WAKE had 0x0e instead of 0xe0
   as the prefix

Missing entries in qcode_to_keycode_set3 now fixed:

 - Q_KEY_CODE_ASTERISK -> 0x7e
 - Q_KEY_CODE_SYSRQ -> 0x57
 - Q_KEY_CODE_LESS -> 0x13
 - Q_KEY_CODE_STOP -> 0x0a
 - Q_KEY_CODE_AGAIN -> 0x0b
 - Q_KEY_CODE_PROPS -> 0x0c
 - Q_KEY_CODE_UNDO -> 0x10
 - Q_KEY_CODE_COPY -> 0x18
 - Q_KEY_CODE_OPEN -> 0x20
 - Q_KEY_CODE_PASTE -> 0x28
 - Q_KEY_CODE_FIND -> 0x30
 - Q_KEY_CODE_CUT -> 0x38
 - Q_KEY_CODE_HELP -> 0x09
 - Q_KEY_CODE_COMPOSE -> 0x8d
 - Q_KEY_CODE_AUDIONEXT -> 0x93
 - Q_KEY_CODE_AUDIOPREV -> 0x94
 - Q_KEY_CODE_AUDIOSTOP -> 0x98
 - Q_KEY_CODE_AUDIOMUTE -> 0x9c
 - Q_KEY_CODE_VOLUMEUP -> 0x95
 - Q_KEY_CODE_VOLUMEDOWN -> 0x9d
 - Q_KEY_CODE_CALCULATOR -> 0xa3
 - Q_KEY_CODE_AC_HOME -> 0x97

And some mistakes corrected:

 - Q_KEY_CODE_MENU was incorrectly mapped to the compose
   scancode (0x8d) and is now 0x91

Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
Message-id: 20180117164118.8510-2-berrange@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-01-29 09:30:25 +01:00
Prasad J Pandit
802cbcb730 ps2: check PS2Queue pointers in post_load routine
During Qemu guest migration, a destination process invokes ps2
post_load function. In that, if 'rptr' and 'count' values were
invalid, it could lead to OOB access or infinite loop issue.
Add check to avoid it.

Reported-by: Cyrille Chatras <cyrille.chatras@orange.com>
Signed-off-by: Prasad J Pandit <pjp@fedoraproject.org>
Message-id: 20171116075155.22378-1-ppandit@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2018-01-29 09:30:25 +01:00
Daniel P. Berrange
29fd23a579 ps2: fix scancodes sent for Ctrl+Pause key combination
The 'Pause' key is special in the AT set 1 / set 2 scancode definitions.

An unmodified 'Pause' key is supposed to send

 AT Set 1:  e1 1d 45 91 9d c5 (Down)  <nothing> (Up)
 AT Set 2:  e1 14 77 e1 f0 14 f0 77 (Down)  <nothing> (Up)

which QEMU gets right. When combined with Ctrl (both left and right variants),
a different sequence is expected

 AT Set 1:  e0 46 e0 c6 (Down)  <nothing> (Up)
 AT Set 2:  e0 7e e0 f0 73 (Down)  <nothing> (Up)

Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
Message-id: 20171019142848.572-8-berrange@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-10-23 10:50:02 +02:00
Daniel P. Berrange
927f0425c4 ps2: fix scancodess sent for Pause key in AT set 1
The ps2 device was previously fixed to send the special Pause/Print
scancode sequences in:

  commit 8c10e0baf0
  Author: Hervé Poussineau <hpoussin@reactos.org>
  Date:   Thu Sep 15 22:06:26 2016 +0200

    ps2: use QEMU qcodes instead of scancodes

The sequence used for Pause had a small typo in the AT set 1, with a 0xe1
accidentally changed to 0x91.  This is not immediately visible with Linux
guests since they run the ps2 device with AT set 2 scancodes.

Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
Message-id: 20171019142848.572-7-berrange@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-10-23 10:50:02 +02:00