This commit updates all instances where fields within the QemuDmaBuf
struct are directly accessed, replacing them with calls to these new
helper functions.
v6: fix typos in helper names in ui/spice-display.c
v7: removed prefix, "dpy_gl_" from all helpers
v8: Introduction of helpers was removed as those were already added
by the previous commit
v11: -- Use new qemu_dmabuf_close() instead of close(qemu_dmabuf_get_fd()).
(Daniel P. Berrangé <berrange@redhat.com>)
-- Use new qemu_dmabuf_dup_fd() instead of dup(qemu_dmabuf_get_fd()).
(Daniel P. Berrangé <berrange@redhat.com>)
Suggested-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: Philippe Mathieu-Daudé <philmd@linaro.org>
Cc: Daniel P. Berrangé <berrange@redhat.com>
Cc: Vivek Kasireddy <vivek.kasireddy@intel.com>
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Message-Id: <20240508175403.3399895-4-dongwon.kim@intel.com>
ui/curses is the only user of console_select(). Move the implementation
to ui/curses.
Signed-off-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20240319-console-v2-4-3fd6feef321a@daynix.com>
console_select() is shared by other displays and a console_select() call
from one of them triggers console switching also in ui/curses,
circumventing key state reinitialization that needs to be performed in
preparation and resulting in stuck keys.
Use its internal state to track the current active console to prevent
such a surprise console switch.
Signed-off-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20240319-console-v2-2-3fd6feef321a@daynix.com>
In `qemu_console_resize()`, the old surface of the console is keeped if the new
console size is the same as the old one. If the old surface is a placeholder,
and the new size of console is the same as the placeholder surface (640*480),
the surface won't be replace.
In this situation, the surface's `QEMU_PLACEHOLDER_FLAG` flag is still set, so
the console won't be displayed in SDL display mode.
This patch fixes this problem by forcing a new surface if the old one is a
placeholder.
Signed-off-by: Tianlan Zhou <bobby825@126.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20240207172024.8-1-bobby825@126.com>
When display is "none", we may still have remote displays (I think it
would be simpler if VNC/Spice were regular display btw). Return the
default VC then, and set them up to fix a regression when using remote
display and it used the TTY instead.
Fixes: https://gitlab.com/qemu-project/qemu/-/issues/1989
Fixes: commit 1bec1cc0d ("ui/console: allow to override the default VC")
Reported-by: German Maglione <gmaglione@redhat.com>
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Acked-by: Thomas Huth <thuth@redhat.com>
When we can't draw text, simply show a blank display.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Thomas Huth <thuth@redhat.com>
Add stubs for the fallback paths.
get_vc() now returns NULL by default if !PIXMAN.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Thomas Huth <thuth@redhat.com>
If a display is backed by a specialized VC, allow to override the
default "vc:80Cx24C".
As suggested by Paolo, if the display doesn't implement a VC (get_vc()
returns NULL), use a fallback that will use a muxed console on stdio.
This changes the behaviour of "qemu -display none", to create a muxed
serial/monitor by default (on TTY & not daemonized).
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Thomas Huth <thuth@redhat.com>
qemu_graphic_console_is_multihead() declares the graphical console "c" a
"multihead" console if there are two different graphical consoles in the
system that (a) both reference "c->device", and (b) have different
"c->head" numbers. In effect, if at least two graphical consoles exist
that are different heads of the same device that underlies "c". In fact,
"c" may be one of these two graphical consoles, or "c" may differ from
both of those consoles (in case "c->device" has at least three heads).
The loop currently uses this awkward "two different consoles" approach
because the function used not to have access to "c", only to "c->device",
which didn't allow for fetching (and comparing) "c->head". But, we've
changed that in the last patch; we now pass all of "c" to
qemu_graphic_console_is_multihead().
Thus, look for the *first* (and possibly *only*) graphical console, if
any, that refers to the same "device" as "c", but by a different "head"
number.
Cc: "Marc-André Lureau" <marcandre.lureau@redhat.com> (odd fixer:Graphics)
Cc: Gerd Hoffmann <kraxel@redhat.com> (odd fixer:Graphics)
Signed-off-by: Laszlo Ersek <lersek@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20230913144959.41891-5-lersek@redhat.com>
According to Marc-André's and Gerd's descriptions, the "device" and
"head" members of QemuGraphicConsole are exposed as QOM properties for two
purposes:
(1) Introspection (e.g., "qom-get" monitor command).
(2) A VNC server can display a specific device + head. This lets us run a
multihead configuration by using multiple VNC servers (one for each
head).
Further, we can link input devices to device + head, so input events
are routed to different devices dependent on where they are coming
from. Which is most useful for tablet devices in a VNC multihead
setup, each head has its own tablet device then. This does requires
manual guest-side configuration, for establishing the same tablet <->
head relationship.
However, neither goal seems to justify the complicated QOM property lookup
that's internal to qemu_console_is_multihead().
Rework qemu_console_is_multihead() with plain old C language field
accesses.
Cc: "Marc-André Lureau" <marcandre.lureau@redhat.com> (odd fixer:Graphics)
Cc: Gerd Hoffmann <kraxel@redhat.com> (odd fixer:Graphics)
Signed-off-by: Laszlo Ersek <lersek@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20230913144959.41891-4-lersek@redhat.com>
qemu_console_is_multihead() declares the console "c" a "multihead" console
if there are two different consoles in the system that (a) both reference
"c->device", and (b) have different "c->head" numbers. In effect, if at
least two consoles exist that are different heads of the same device that
underlies "c".
Commit 58d5870845 ("ui/console: move graphic fields to
QemuGraphicConsole", 2023-09-04) pushed the "device" and "head" members
from the QemuConsole base class down to the QemuGraphicConsole subclass,
adjusting the referring QOM properties accordingly as well. As a result,
the "device" property lookup in qemu_console_is_multihead() now crashes,
in case the candidate console being investigated for criterion (a) is not
a QemuGraphicConsole instance:
> Unexpected error in object_property_find_err() at qom/object.c:1314:
> qemu: Property 'qemu-fixed-text-console.device' not found
> Aborted (core dumped)
This is effectively an unchecked downcast. Make it checked: only consider
such console candidates that are themselves QemuGraphicConsole instances.
Cc: "Marc-André Lureau" <marcandre.lureau@redhat.com> (odd fixer:Graphics)
Cc: Gerd Hoffmann <kraxel@redhat.com> (odd fixer:Graphics)
Fixes: 58d5870845
Signed-off-by: Laszlo Ersek <lersek@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20230913144959.41891-3-lersek@redhat.com>
qemu_console_is_multihead() is only called from within "ui/console.c";
make it static.
Cc: "Marc-André Lureau" <marcandre.lureau@redhat.com> (odd fixer:Graphics)
Cc: Gerd Hoffmann <kraxel@redhat.com> (odd fixer:Graphics)
Signed-off-by: Laszlo Ersek <lersek@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20230913144959.41891-2-lersek@redhat.com>
Ensure that it only get called when dpy_ui_info_supported(). The
function should always return a result. There should be a non-null
console or active_console.
Modify the argument to be const as well.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Albert Esteve <aesteve@redhat.com>
Move common declarations to console-priv.h, and add a new unit
console-vc.c which will handle VC/chardev rendering, when pixman is
available.
(if necessary, the move could be done chunk by chunks)
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Those changes will help to split console.c unit in the following commit.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
It's already part of PIXMAN image.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
They are QemuTextConsole functions, let's make it clear.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
The function calls to `kbd_put_keysym` have been updated to now call
`kbd_put_keysym_console` with a NULL console parameter.
Like most console functions, NULL argument is now for the active console.
This will allow to rename the text console functions in a consistent manner.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Those functions are specifc to text/vc console, make that explicit from
the argument type.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-45-marcandre.lureau@redhat.com>
In commit 6f974c843c ("gtk: overwrite the console.c char driver"), I
shared the VC console parse handler with GTK. And later on in commit
d8aec9d9 ("display: add -display spice-app launching a Spice client"),
I also used it to handle spice-app VC.
This is not necessary, the VC console options (width/height/cols/rows)
are specific, and unused by tty-level GTK/Spice VC.
This is not a breaking change, as those options are still being parsed
by QAPI ChardevVC. Adjust the documentation about it.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-44-marcandre.lureau@redhat.com>
This will allow to split the VC code in a separate unit more easily.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-43-marcandre.lureau@redhat.com>
This function is called on invalidate, on each cursor blink.
Avoid the extra copy when the console size didn't change.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-41-marcandre.lureau@redhat.com>
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-Id: <20230830093843.3531473-40-marcandre.lureau@redhat.com>
The QemuTextConsole code paths assume a surface is being used as
scanout, let's make this more explicit.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-39-marcandre.lureau@redhat.com>
They are not specific to VGA. Let's use the object type name as prefix
instead, to avoid confusion.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-Id: <20230830093843.3531473-38-marcandre.lureau@redhat.com>
QEMU_RGB macro is actually defining a pixman color. Make this explicit
in the macro name. Move it to qemu-pixman.h so it can be used elsewhere,
as done in the following patch. Finally, define
QEMU_PIXMAN_COLOR_{BLACK,GRAY}, to avoid need to look up the VGA color
table from the QemuConsole placeholder surface rendering.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-Id: <20230830093843.3531473-37-marcandre.lureau@redhat.com>
We are going to split the console.c unit next, and implement
separately. But we need to check the underlying type in various places.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-36-marcandre.lureau@redhat.com>
We can get the active console dimension regardless of its kind, by
simply giving NULL as argument. It will fallback with the given value
when the dimensions aren't known.
This will also allow to move the code in a separate unit more easily.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-33-marcandre.lureau@redhat.com>
Move fields specific to graphic console to the console subclass.
qemu_console_get_head() is adapated to accomodate QemuTextConsole, and
always returns 0.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-30-marcandre.lureau@redhat.com>
Now we can instantiate the specific console with its own fields. Pass
the most appropriate type to the various functions, and cast up to
QEMU_CONSOLE as necessary.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-29-marcandre.lureau@redhat.com>
This code path is probably not executed at this point, since console
aren't being released.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-28-marcandre.lureau@redhat.com>
The timer is only relevant when a text console exists.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-27-marcandre.lureau@redhat.com>
Although at this point only QemuGraphicConsole have hw_ops that
implements ui_info() callback, it makes sense to keep the code in the
base QemuConsole, to simplify conditions for the caller.
As of now, the code didn't reach a NULL timer because dpy_set_ui_info()
checks if dpy_ui_info_supported() (hw_ops->ui_info != NULL), which is
false for text_console_ops. This is a bit fragile, let simply allocate
and free the timer in the base class.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-26-marcandre.lureau@redhat.com>
When recycling unused QemuConsole, we should still set the associated
head number for correct information and lookups.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-25-marcandre.lureau@redhat.com>
graphics_console_init() is expected to return a graphic console.
The function doesn't need to be exported.
We are going to specialize further QemuGraphicConsole & QemuTextConsole.
The two will not be interchangeable anymore.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-24-marcandre.lureau@redhat.com>
The constructor helper isn't of much used now.
"head" is only specified for graphic console (and default to 0), and we
are going to move it to QemuGraphicConsole next.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-23-marcandre.lureau@redhat.com>
This will allow to move code/data to the specific console types.
Replace console_type_t with object type check.
QemuConsole can be abstract.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-21-marcandre.lureau@redhat.com>
Boilerplate code to introduce different object types for the different
console types.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-20-marcandre.lureau@redhat.com>
Object construction should be done in respective object instance and
class handlers.
Introduce qemu_console_register() to split out the registration logic.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-19-marcandre.lureau@redhat.com>
The following patch will move some object initialization to the
corresponding handlers.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-18-marcandre.lureau@redhat.com>
Even though they actually use more of QemuConsole at this point, it
makes it clearer those functions are only used from the chardev
implementation.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-16-marcandre.lureau@redhat.com>