tcg/loongarch64: Support LASX in tcg_out_dup_vec
Reviewed-by: Song Gao <gaosong@loongson.cn> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
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@ -1674,12 +1674,16 @@ static void tcg_out_op(TCGContext *s, TCGOpcode opc,
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static bool tcg_out_dup_vec(TCGContext *s, TCGType type, unsigned vece,
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TCGReg rd, TCGReg rs)
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{
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static const LoongArchInsn repl_insn[4] = {
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OPC_VREPLGR2VR_B, OPC_VREPLGR2VR_H, OPC_VREPLGR2VR_W, OPC_VREPLGR2VR_D
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static const LoongArchInsn repl_insn[2][4] = {
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{ OPC_VREPLGR2VR_B, OPC_VREPLGR2VR_H,
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OPC_VREPLGR2VR_W, OPC_VREPLGR2VR_D },
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{ OPC_XVREPLGR2VR_B, OPC_XVREPLGR2VR_H,
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OPC_XVREPLGR2VR_W, OPC_XVREPLGR2VR_D },
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};
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bool lasx = type == TCG_TYPE_V256;
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tcg_debug_assert(vece <= MO_64);
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tcg_out32(s, encode_vdj_insn(repl_insn[vece], rd, rs));
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tcg_out32(s, encode_vdj_insn(repl_insn[lasx][vece], rd, rs));
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return true;
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}
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