tcg/loongarch64: Simplify tcg_out_dup_vec
Reviewed-by: Song Gao <gaosong@loongson.cn> Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
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@ -1674,22 +1674,12 @@ static void tcg_out_op(TCGContext *s, TCGOpcode opc,
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static bool tcg_out_dup_vec(TCGContext *s, TCGType type, unsigned vece,
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TCGReg rd, TCGReg rs)
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{
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switch (vece) {
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case MO_8:
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tcg_out_opc_vreplgr2vr_b(s, rd, rs);
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break;
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case MO_16:
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tcg_out_opc_vreplgr2vr_h(s, rd, rs);
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break;
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case MO_32:
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tcg_out_opc_vreplgr2vr_w(s, rd, rs);
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break;
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case MO_64:
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tcg_out_opc_vreplgr2vr_d(s, rd, rs);
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break;
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default:
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g_assert_not_reached();
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}
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static const LoongArchInsn repl_insn[4] = {
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OPC_VREPLGR2VR_B, OPC_VREPLGR2VR_H, OPC_VREPLGR2VR_W, OPC_VREPLGR2VR_D
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};
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tcg_debug_assert(vece <= MO_64);
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tcg_out32(s, encode_vdj_insn(repl_insn[vece], rd, rs));
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return true;
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}
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