fpu/softfloat.c: Return correctly signed values from uint64_to_float32
The uint64_to_float32() conversion function was incorrectly always returning numbers with the sign bit set (ie negative numbers). Correct this so we return positive numbers instead. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
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@ -1238,7 +1238,7 @@ float32 uint64_to_float32( uint64 a STATUS_PARAM )
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if ( a == 0 ) return float32_zero;
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if ( a == 0 ) return float32_zero;
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shiftCount = countLeadingZeros64( a ) - 40;
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shiftCount = countLeadingZeros64( a ) - 40;
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if ( 0 <= shiftCount ) {
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if ( 0 <= shiftCount ) {
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return packFloat32( 1 > 0, 0x95 - shiftCount, a<<shiftCount );
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return packFloat32(0, 0x95 - shiftCount, a<<shiftCount);
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}
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}
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else {
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else {
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shiftCount += 7;
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shiftCount += 7;
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@ -1248,7 +1248,7 @@ float32 uint64_to_float32( uint64 a STATUS_PARAM )
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else {
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else {
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a <<= shiftCount;
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a <<= shiftCount;
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}
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}
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return roundAndPackFloat32( 1 > 0, 0x9C - shiftCount, a STATUS_VAR );
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return roundAndPackFloat32(0, 0x9C - shiftCount, a STATUS_VAR);
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}
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}
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}
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}
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