softfloat: Implement float128_to_uint32
Handling it just like float128_to_uint32_round_to_zero, that hopefully is free of bugs :) Documentation basically copied from float128_to_uint64 Signed-off-by: David Hildenbrand <david@redhat.com> Reviewed-by: Richard Henderson <richard.henderson@linaro.org> Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
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@ -6792,6 +6792,35 @@ uint32_t float128_to_uint32_round_to_zero(float128 a, float_status *status)
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return res;
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}
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/*----------------------------------------------------------------------------
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| Returns the result of converting the quadruple-precision floating-point value
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| `a' to the 32-bit unsigned integer format. The conversion is
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| performed according to the IEC/IEEE Standard for Binary Floating-Point
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| Arithmetic---which means in particular that the conversion is rounded
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| according to the current rounding mode. If `a' is a NaN, the largest
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| positive integer is returned. If the conversion overflows, the
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| largest unsigned integer is returned. If 'a' is negative, the value is
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| rounded and zero is returned; negative values that do not round to zero
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| will raise the inexact exception.
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*----------------------------------------------------------------------------*/
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uint32_t float128_to_uint32(float128 a, float_status *status)
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{
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uint64_t v;
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uint32_t res;
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int old_exc_flags = get_float_exception_flags(status);
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v = float128_to_uint64(a, status);
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if (v > 0xffffffff) {
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res = 0xffffffff;
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} else {
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return v;
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}
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set_float_exception_flags(old_exc_flags, status);
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float_raise(float_flag_invalid, status);
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return res;
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}
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/*----------------------------------------------------------------------------
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| Returns the result of converting the quadruple-precision floating-point
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| value `a' to the single-precision floating-point format. The conversion
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@ -878,6 +878,7 @@ int64_t float128_to_int64(float128, float_status *status);
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int64_t float128_to_int64_round_to_zero(float128, float_status *status);
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uint64_t float128_to_uint64(float128, float_status *status);
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uint64_t float128_to_uint64_round_to_zero(float128, float_status *status);
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uint32_t float128_to_uint32(float128, float_status *status);
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uint32_t float128_to_uint32_round_to_zero(float128, float_status *status);
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float32 float128_to_float32(float128, float_status *status);
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float64 float128_to_float64(float128, float_status *status);
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