softfloat: Implement float128_to_uint32

Handling it just like float128_to_uint32_round_to_zero, that hopefully
is free of bugs :)

Documentation basically copied from float128_to_uint64

Signed-off-by: David Hildenbrand <david@redhat.com>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
This commit is contained in:
David Hildenbrand 2019-02-06 11:53:39 +01:00 committed by Alex Bennée
parent 4739318160
commit e45de9922e
2 changed files with 30 additions and 0 deletions

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@ -6792,6 +6792,35 @@ uint32_t float128_to_uint32_round_to_zero(float128 a, float_status *status)
return res; return res;
} }
/*----------------------------------------------------------------------------
| Returns the result of converting the quadruple-precision floating-point value
| `a' to the 32-bit unsigned integer format. The conversion is
| performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic---which means in particular that the conversion is rounded
| according to the current rounding mode. If `a' is a NaN, the largest
| positive integer is returned. If the conversion overflows, the
| largest unsigned integer is returned. If 'a' is negative, the value is
| rounded and zero is returned; negative values that do not round to zero
| will raise the inexact exception.
*----------------------------------------------------------------------------*/
uint32_t float128_to_uint32(float128 a, float_status *status)
{
uint64_t v;
uint32_t res;
int old_exc_flags = get_float_exception_flags(status);
v = float128_to_uint64(a, status);
if (v > 0xffffffff) {
res = 0xffffffff;
} else {
return v;
}
set_float_exception_flags(old_exc_flags, status);
float_raise(float_flag_invalid, status);
return res;
}
/*---------------------------------------------------------------------------- /*----------------------------------------------------------------------------
| Returns the result of converting the quadruple-precision floating-point | Returns the result of converting the quadruple-precision floating-point
| value `a' to the single-precision floating-point format. The conversion | value `a' to the single-precision floating-point format. The conversion

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@ -878,6 +878,7 @@ int64_t float128_to_int64(float128, float_status *status);
int64_t float128_to_int64_round_to_zero(float128, float_status *status); int64_t float128_to_int64_round_to_zero(float128, float_status *status);
uint64_t float128_to_uint64(float128, float_status *status); uint64_t float128_to_uint64(float128, float_status *status);
uint64_t float128_to_uint64_round_to_zero(float128, float_status *status); uint64_t float128_to_uint64_round_to_zero(float128, float_status *status);
uint32_t float128_to_uint32(float128, float_status *status);
uint32_t float128_to_uint32_round_to_zero(float128, float_status *status); uint32_t float128_to_uint32_round_to_zero(float128, float_status *status);
float32 float128_to_float32(float128, float_status *status); float32 float128_to_float32(float128, float_status *status);
float64 float128_to_float64(float128, float_status *status); float64 float128_to_float64(float128, float_status *status);