tcg/i386: Optimize cmpsel with constant 0 operand 3.
These can be simplified to and/andc, avoiding the load of the zero into a register. Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
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@ -50,7 +50,7 @@ C_N1_I2(r, r, r)
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C_N1_I2(r, r, rW)
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C_N1_I2(r, r, rW)
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C_O1_I3(x, 0, x, x)
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C_O1_I3(x, 0, x, x)
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C_O1_I3(x, x, x, x)
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C_O1_I3(x, x, x, x)
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C_O1_I4(x, x, x, x, x)
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C_O1_I4(x, x, x, xO, x)
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C_O1_I4(r, r, reT, r, 0)
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C_O1_I4(r, r, reT, r, 0)
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C_O1_I4(r, r, r, ri, ri)
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C_O1_I4(r, r, r, ri, ri)
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C_O2_I1(r, r, L)
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C_O2_I1(r, r, L)
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@ -28,6 +28,7 @@ REGS('s', ALL_BYTEL_REGS & ~SOFTMMU_RESERVE_REGS) /* qemu_st8_i32 data */
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*/
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*/
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CONST('e', TCG_CT_CONST_S32)
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CONST('e', TCG_CT_CONST_S32)
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CONST('I', TCG_CT_CONST_I32)
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CONST('I', TCG_CT_CONST_I32)
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CONST('O', TCG_CT_CONST_ZERO)
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CONST('T', TCG_CT_CONST_TST)
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CONST('T', TCG_CT_CONST_TST)
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CONST('W', TCG_CT_CONST_WSZ)
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CONST('W', TCG_CT_CONST_WSZ)
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CONST('Z', TCG_CT_CONST_U32)
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CONST('Z', TCG_CT_CONST_U32)
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@ -133,6 +133,7 @@ static TCGReg tcg_target_call_oarg_reg(TCGCallReturnKind kind, int slot)
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#define TCG_CT_CONST_I32 0x400
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#define TCG_CT_CONST_I32 0x400
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#define TCG_CT_CONST_WSZ 0x800
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#define TCG_CT_CONST_WSZ 0x800
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#define TCG_CT_CONST_TST 0x1000
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#define TCG_CT_CONST_TST 0x1000
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#define TCG_CT_CONST_ZERO 0x2000
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/* Registers used with L constraint, which are the first argument
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/* Registers used with L constraint, which are the first argument
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registers on x86_64, and two random call clobbered registers on
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registers on x86_64, and two random call clobbered registers on
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@ -226,6 +227,9 @@ static bool tcg_target_const_match(int64_t val, int ct,
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if ((ct & TCG_CT_CONST_WSZ) && val == (type == TCG_TYPE_I32 ? 32 : 64)) {
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if ((ct & TCG_CT_CONST_WSZ) && val == (type == TCG_TYPE_I32 ? 32 : 64)) {
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return 1;
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return 1;
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}
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}
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if ((ct & TCG_CT_CONST_ZERO) && val == 0) {
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return 1;
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}
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return 0;
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return 0;
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}
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}
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@ -3119,13 +3123,27 @@ static void tcg_out_cmpsel_vec(TCGContext *s, TCGType type, unsigned vece,
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TCGReg v0, TCGReg c1, TCGReg c2,
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TCGReg v0, TCGReg c1, TCGReg c2,
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TCGReg v3, TCGReg v4, TCGCond cond)
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TCGReg v3, TCGReg v4, TCGCond cond)
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{
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{
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if (tcg_out_cmp_vec_noinv(s, type, vece, TCG_TMP_VEC, c1, c2, cond)) {
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bool inv = tcg_out_cmp_vec_noinv(s, type, vece, TCG_TMP_VEC, c1, c2, cond);
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TCGReg swap = v3;
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v3 = v4;
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/*
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v4 = swap;
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* Since XMM0 is 16, the only way we get 0 into V3
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* is via the constant zero constraint.
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*/
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if (!v3) {
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if (inv) {
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tcg_out_vex_modrm_type(s, OPC_PAND, v0, TCG_TMP_VEC, v4, type);
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} else {
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tcg_out_vex_modrm_type(s, OPC_PANDN, v0, TCG_TMP_VEC, v4, type);
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}
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} else {
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if (inv) {
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TCGReg swap = v3;
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v3 = v4;
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v4 = swap;
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}
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tcg_out_vex_modrm_type(s, OPC_VPBLENDVB, v0, v4, v3, type);
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tcg_out8(s, (TCG_TMP_VEC - TCG_REG_XMM0) << 4);
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}
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}
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tcg_out_vex_modrm_type(s, OPC_VPBLENDVB, v0, v4, v3, type);
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tcg_out8(s, (TCG_TMP_VEC - TCG_REG_XMM0) << 4);
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}
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}
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static void tcg_out_vec_op(TCGContext *s, TCGOpcode opc,
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static void tcg_out_vec_op(TCGContext *s, TCGOpcode opc,
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@ -3716,7 +3734,7 @@ static TCGConstraintSetIndex tcg_target_op_def(TCGOpcode op)
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case INDEX_op_bitsel_vec:
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case INDEX_op_bitsel_vec:
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return C_O1_I3(x, x, x, x);
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return C_O1_I3(x, x, x, x);
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case INDEX_op_cmpsel_vec:
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case INDEX_op_cmpsel_vec:
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return C_O1_I4(x, x, x, x, x);
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return C_O1_I4(x, x, x, xO, x);
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default:
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default:
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g_assert_not_reached();
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g_assert_not_reached();
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