tcg: Use tcg_target_available_regs in tcg_reg_alloc_mov
The move opcodes are special in that their constraints must cover all available registers. So instead of checking the constraints, just use the available registers. Signed-off-by: Richard Henderson <rth@twiddle.net>
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cf06667428
commit
af3cbfbe80
19
tcg/tcg.c
19
tcg/tcg.c
@ -2096,13 +2096,12 @@ static void tcg_reg_alloc_mov(TCGContext *s, const TCGOpDef *def,
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{
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TCGRegSet allocated_regs;
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TCGTemp *ts, *ots;
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const TCGArgConstraint *arg_ct, *oarg_ct;
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TCGType type;
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tcg_regset_set(allocated_regs, s->reserved_regs);
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ots = &s->temps[args[0]];
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ts = &s->temps[args[1]];
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oarg_ct = &def->args_ct[0];
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arg_ct = &def->args_ct[1];
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type = ots->type;
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/* If the source value is not in a register, and we're going to be
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forced to have it in a register in order to perform the copy,
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@ -2110,12 +2109,13 @@ static void tcg_reg_alloc_mov(TCGContext *s, const TCGOpDef *def,
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we don't have to reload SOURCE the next time it is used. */
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if (((NEED_SYNC_ARG(0) || ots->fixed_reg) && ts->val_type != TEMP_VAL_REG)
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|| ts->val_type == TEMP_VAL_MEM) {
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ts->reg = tcg_reg_alloc(s, arg_ct->u.regs, allocated_regs);
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ts->reg = tcg_reg_alloc(s, tcg_target_available_regs[type],
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allocated_regs);
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if (ts->val_type == TEMP_VAL_MEM) {
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tcg_out_ld(s, ts->type, ts->reg, ts->mem_reg, ts->mem_offset);
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tcg_out_ld(s, type, ts->reg, ts->mem_reg, ts->mem_offset);
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ts->mem_coherent = 1;
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} else if (ts->val_type == TEMP_VAL_CONST) {
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tcg_out_movi(s, ts->type, ts->reg, ts->val);
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tcg_out_movi(s, type, ts->reg, ts->val);
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}
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s->reg_to_temp[ts->reg] = args[1];
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ts->val_type = TEMP_VAL_REG;
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@ -2130,7 +2130,7 @@ static void tcg_reg_alloc_mov(TCGContext *s, const TCGOpDef *def,
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if (!ots->mem_allocated) {
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temp_allocate_frame(s, args[0]);
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}
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tcg_out_st(s, ots->type, ts->reg, ots->mem_reg, ots->mem_offset);
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tcg_out_st(s, type, ts->reg, ots->mem_reg, ots->mem_offset);
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if (IS_DEAD_ARG(1)) {
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temp_dead(s, args[1]);
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}
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@ -2158,9 +2158,10 @@ static void tcg_reg_alloc_mov(TCGContext *s, const TCGOpDef *def,
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/* When allocating a new register, make sure to not spill the
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input one. */
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tcg_regset_set_reg(allocated_regs, ts->reg);
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ots->reg = tcg_reg_alloc(s, oarg_ct->u.regs, allocated_regs);
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ots->reg = tcg_reg_alloc(s, tcg_target_available_regs[type],
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allocated_regs);
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}
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tcg_out_mov(s, ots->type, ots->reg, ts->reg);
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tcg_out_mov(s, type, ots->reg, ts->reg);
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}
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ots->val_type = TEMP_VAL_REG;
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ots->mem_coherent = 0;
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