ui/sdl2: set swap interval explicitly when OpenGL is enabled
Before176e3783f2
(ui/sdl2: OpenGL window context) SDL_CreateRenderer was called unconditionally setting the swap interval to 0. Since SDL_CreateRenderer is now no longer called when OpenGL is enabled, the swap interval is no longer set explicitly and vsync handling depends on the environment settings which may lead to a performance regression with virgl as reported in https://gitlab.com/qemu-project/qemu/-/issues/2565 Restore the old vsync handling by explicitly calling SDL_GL_SetSwapInterval if OpenGL is enabled. Fixes:176e3783f2
(ui/sdl2: OpenGL window context) Closes: https://gitlab.com/qemu-project/qemu/-/issues/2565 Signed-off-by: Gert Wollny <gert.wollny@collabora.com> Acked-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-ID: <01020191e05ce6df-84da6386-62c2-4ce8-840e-ad216ac253dd-000000@eu-west-1.amazonses.com> Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
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@ -115,6 +115,7 @@ void sdl2_window_create(struct sdl2_console *scon)
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SDL_SetHint(SDL_HINT_RENDER_BATCHING, "1");
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scon->winctx = SDL_GL_CreateContext(scon->real_window);
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SDL_GL_SetSwapInterval(0);
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} else {
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/* The SDL renderer is only used by sdl2-2D, when OpenGL is disabled */
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scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
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