tcg-i386: Eliminate extra move from qemu_ld64.
If the address register overlaps one of the output registers simply issue the clobbering load last, rather than emitting an extra move of the address register. Signed-off-by: Richard Henderson <rth@twiddle.net> Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
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@ -744,22 +744,20 @@ static void tcg_out_qemu_ld(TCGContext *s, const TCGArg *args,
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}
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break;
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case 3:
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/* XXX: could be nicer */
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if (r0 == data_reg) {
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r1 = TCG_REG_EDX;
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if (r1 == data_reg)
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r1 = TCG_REG_EAX;
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tcg_out_mov(s, r1, r0);
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r0 = r1;
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if (bswap) {
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int t = data_reg;
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data_reg = data_reg2;
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data_reg2 = t;
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}
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if (!bswap) {
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if (r0 != data_reg) {
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tcg_out_ld(s, TCG_TYPE_I32, data_reg, r0, GUEST_BASE);
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tcg_out_ld(s, TCG_TYPE_I32, data_reg2, r0, GUEST_BASE + 4);
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} else {
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tcg_out_ld(s, TCG_TYPE_I32, data_reg, r0, GUEST_BASE + 4);
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tcg_out_ld(s, TCG_TYPE_I32, data_reg2, r0, GUEST_BASE + 4);
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tcg_out_ld(s, TCG_TYPE_I32, data_reg, r0, GUEST_BASE);
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}
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if (bswap) {
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tcg_out_bswap32(s, data_reg);
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tcg_out_ld(s, TCG_TYPE_I32, data_reg2, r0, GUEST_BASE);
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tcg_out_bswap32(s, data_reg2);
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}
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break;
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