virtio-gpu: drop use_virgl_renderer
Now that we have separated the gl and non-gl code flows to two different devices there is little reason turn on and off virglrenderer usage at runtime. The gl code can simply use virglrenderer unconditionally. So drop use_virgl_renderer field and just do that. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20210430113547.1816178-1-kraxel@redhat.com Message-Id: <20210430113547.1816178-13-kraxel@redhat.com>
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@ -25,7 +25,6 @@ virtio_gpu_base_reset(VirtIOGPUBase *g)
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int i;
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g->enable = 0;
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g->use_virgl_renderer = false;
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for (i = 0; i < g->conf.max_outputs; i++) {
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g->scanout[i].resource_id = 0;
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@ -162,7 +161,6 @@ virtio_gpu_base_device_realize(DeviceState *qdev,
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return false;
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}
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g->use_virgl_renderer = false;
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if (virtio_gpu_virgl_enabled(g->conf)) {
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error_setg(&g->migration_blocker, "virgl is not yet migratable");
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if (migrate_add_blocker(g->migration_blocker, errp) < 0) {
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@ -218,10 +216,8 @@ static void
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virtio_gpu_base_set_features(VirtIODevice *vdev, uint64_t features)
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{
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static const uint32_t virgl = (1 << VIRTIO_GPU_F_VIRGL);
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VirtIOGPUBase *g = VIRTIO_GPU_BASE(vdev);
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g->use_virgl_renderer = ((features & virgl) == virgl);
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trace_virtio_gpu_features(g->use_virgl_renderer);
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trace_virtio_gpu_features(((features & virgl) == virgl));
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}
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static void
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@ -32,34 +32,20 @@ static void virtio_gpu_gl_update_cursor_data(VirtIOGPU *g,
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uint32_t width, height;
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uint32_t pixels, *data;
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if (g->parent_obj.use_virgl_renderer) {
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data = virgl_renderer_get_cursor_data(resource_id, &width, &height);
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if (!data) {
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return;
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}
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data = virgl_renderer_get_cursor_data(resource_id, &width, &height);
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if (!data) {
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return;
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}
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if (width != s->current_cursor->width ||
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height != s->current_cursor->height) {
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free(data);
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return;
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}
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pixels = s->current_cursor->width * s->current_cursor->height;
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memcpy(s->current_cursor->data, data, pixels * sizeof(uint32_t));
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if (width != s->current_cursor->width ||
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height != s->current_cursor->height) {
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free(data);
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return;
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}
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virtio_gpu_update_cursor_data(g, s, resource_id);
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}
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static void virtio_gpu_gl_process_cmd(VirtIOGPU *g,
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struct virtio_gpu_ctrl_command *cmd)
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{
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if (g->parent_obj.use_virgl_renderer) {
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virtio_gpu_virgl_process_cmd(g, cmd);
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return;
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}
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virtio_gpu_simple_process_cmd(g, cmd);
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pixels = s->current_cursor->width * s->current_cursor->height;
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memcpy(s->current_cursor->data, data, pixels * sizeof(uint32_t));
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free(data);
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}
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static void virtio_gpu_gl_flushed(VirtIOGPUBase *b)
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@ -82,7 +68,7 @@ static void virtio_gpu_gl_handle_ctrl(VirtIODevice *vdev, VirtQueue *vq)
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return;
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}
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if (!g->renderer_inited && g->parent_obj.use_virgl_renderer) {
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if (!g->renderer_inited) {
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virtio_gpu_virgl_init(g);
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g->renderer_inited = true;
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}
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@ -97,10 +83,7 @@ static void virtio_gpu_gl_handle_ctrl(VirtIODevice *vdev, VirtQueue *vq)
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}
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virtio_gpu_process_cmdq(g);
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if (g->parent_obj.use_virgl_renderer) {
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virtio_gpu_virgl_fence_poll(g);
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}
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virtio_gpu_virgl_fence_poll(g);
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}
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static void virtio_gpu_gl_reset(VirtIODevice *vdev)
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@ -109,13 +92,12 @@ static void virtio_gpu_gl_reset(VirtIODevice *vdev)
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virtio_gpu_reset(vdev);
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if (g->parent_obj.use_virgl_renderer) {
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if (g->renderer_inited) {
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if (g->parent_obj.renderer_blocked) {
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g->renderer_reset = true;
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} else {
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virtio_gpu_virgl_reset(g);
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}
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g->parent_obj.use_virgl_renderer = false;
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}
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}
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@ -155,7 +137,7 @@ static void virtio_gpu_gl_class_init(ObjectClass *klass, void *data)
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vbc->gl_flushed = virtio_gpu_gl_flushed;
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vgc->handle_ctrl = virtio_gpu_gl_handle_ctrl;
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vgc->process_cmd = virtio_gpu_gl_process_cmd;
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vgc->process_cmd = virtio_gpu_virgl_process_cmd;
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vgc->update_cursor_data = virtio_gpu_gl_update_cursor_data;
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vdc->realize = virtio_gpu_gl_device_realize;
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@ -111,7 +111,6 @@ struct VirtIOGPUBase {
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struct virtio_gpu_config virtio_config;
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const GraphicHwOps *hw_ops;
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bool use_virgl_renderer;
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int renderer_blocked;
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int enable;
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