hw/display/blizzard: Remove blizzard_template.h

We no longer need to do the "multiply include this header" trick with
blizzard_template.h, and it is only used in a single .c file, so just
put its contents inline in blizzard.c.

Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Message-id: 1462371352-21498-3-git-send-email-peter.maydell@linaro.org
This commit is contained in:
Peter Maydell 2016-05-12 13:22:30 +01:00
parent 5c8759087d
commit 4274d821ff
2 changed files with 77 additions and 99 deletions

View File

@ -925,8 +925,83 @@ static void blizzard_update_display(void *opaque)
s->my[1] = 0;
}
#define DEPTH 32
#include "blizzard_template.h"
static void blizzard_draw_line16_32(uint32_t *dest,
const uint16_t *src, unsigned int width)
{
uint16_t data;
unsigned int r, g, b;
const uint16_t *end = (const void *) src + width;
while (src < end) {
data = *src ++;
b = (data & 0x1f) << 3;
data >>= 5;
g = (data & 0x3f) << 2;
data >>= 6;
r = (data & 0x1f) << 3;
data >>= 5;
*dest++ = rgb_to_pixel32(r, g, b);
}
}
static void blizzard_draw_line24mode1_32(uint32_t *dest,
const uint8_t *src, unsigned int width)
{
/* TODO: check if SDL 24-bit planes are not in the same format and
* if so, use memcpy */
unsigned int r[2], g[2], b[2];
const uint8_t *end = src + width;
while (src < end) {
g[0] = *src ++;
r[0] = *src ++;
r[1] = *src ++;
b[0] = *src ++;
*dest++ = rgb_to_pixel32(r[0], g[0], b[0]);
b[1] = *src ++;
g[1] = *src ++;
*dest++ = rgb_to_pixel32(r[1], g[1], b[1]);
}
}
static void blizzard_draw_line24mode2_32(uint32_t *dest,
const uint8_t *src, unsigned int width)
{
unsigned int r, g, b;
const uint8_t *end = src + width;
while (src < end) {
r = *src ++;
src ++;
b = *src ++;
g = *src ++;
*dest++ = rgb_to_pixel32(r, g, b);
}
}
/* No rotation */
static blizzard_fn_t blizzard_draw_fn_32[0x10] = {
NULL,
/* RGB 5:6:5*/
(blizzard_fn_t) blizzard_draw_line16_32,
/* RGB 6:6:6 mode 1 */
(blizzard_fn_t) blizzard_draw_line24mode1_32,
/* RGB 8:8:8 mode 1 */
(blizzard_fn_t) blizzard_draw_line24mode1_32,
NULL, NULL,
/* RGB 6:6:6 mode 2 */
(blizzard_fn_t) blizzard_draw_line24mode2_32,
/* RGB 8:8:8 mode 2 */
(blizzard_fn_t) blizzard_draw_line24mode2_32,
/* YUV 4:2:2 */
NULL,
/* YUV 4:2:0 */
NULL,
NULL, NULL, NULL, NULL, NULL, NULL,
};
/* 90deg, 180deg and 270deg rotation */
static blizzard_fn_t blizzard_draw_fn_r_32[0x10] = {
/* TODO */
[0 ... 0xf] = NULL,
};
static const GraphicHwOps blizzard_ops = {
.invalidate = blizzard_invalidate_display,

View File

@ -1,97 +0,0 @@
/*
* QEMU Epson S1D13744/S1D13745 templates
*
* Copyright (C) 2008 Nokia Corporation
* Written by Andrzej Zaborowski <andrew@openedhand.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 or
* (at your option) version 3 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, see <http://www.gnu.org/licenses/>.
*/
static void blizzard_draw_line16_32(uint32_t *dest,
const uint16_t *src, unsigned int width)
{
uint16_t data;
unsigned int r, g, b;
const uint16_t *end = (const void *) src + width;
while (src < end) {
data = *src ++;
b = (data & 0x1f) << 3;
data >>= 5;
g = (data & 0x3f) << 2;
data >>= 6;
r = (data & 0x1f) << 3;
data >>= 5;
*dest++ = rgb_to_pixel32(r, g, b);
}
}
static void blizzard_draw_line24mode1_32(uint32_t *dest,
const uint8_t *src, unsigned int width)
{
/* TODO: check if SDL 24-bit planes are not in the same format and
* if so, use memcpy */
unsigned int r[2], g[2], b[2];
const uint8_t *end = src + width;
while (src < end) {
g[0] = *src ++;
r[0] = *src ++;
r[1] = *src ++;
b[0] = *src ++;
*dest++ = rgb_to_pixel32(r[0], g[0], b[0]);
b[1] = *src ++;
g[1] = *src ++;
*dest++ = rgb_to_pixel32(r[1], g[1], b[1]);
}
}
static void blizzard_draw_line24mode2_32(uint32_t *dest,
const uint8_t *src, unsigned int width)
{
unsigned int r, g, b;
const uint8_t *end = src + width;
while (src < end) {
r = *src ++;
src ++;
b = *src ++;
g = *src ++;
*dest++ = rgb_to_pixel32(r, g, b);
}
}
/* No rotation */
static blizzard_fn_t blizzard_draw_fn_32[0x10] = {
NULL,
/* RGB 5:6:5*/
(blizzard_fn_t) blizzard_draw_line16_32,
/* RGB 6:6:6 mode 1 */
(blizzard_fn_t) blizzard_draw_line24mode1_32,
/* RGB 8:8:8 mode 1 */
(blizzard_fn_t) blizzard_draw_line24mode1_32,
NULL, NULL,
/* RGB 6:6:6 mode 2 */
(blizzard_fn_t) blizzard_draw_line24mode2_32,
/* RGB 8:8:8 mode 2 */
(blizzard_fn_t) blizzard_draw_line24mode2_32,
/* YUV 4:2:2 */
NULL,
/* YUV 4:2:0 */
NULL,
NULL, NULL, NULL, NULL, NULL, NULL,
};
/* 90deg, 180deg and 270deg rotation */
static blizzard_fn_t blizzard_draw_fn_r_32[0x10] = {
/* TODO */
[0 ... 0xf] = NULL,
};