diff --git a/hw/display/blizzard.c b/hw/display/blizzard.c index af0b51e73b..cbf07d14d9 100644 --- a/hw/display/blizzard.c +++ b/hw/display/blizzard.c @@ -925,8 +925,83 @@ static void blizzard_update_display(void *opaque) s->my[1] = 0; } -#define DEPTH 32 -#include "blizzard_template.h" +static void blizzard_draw_line16_32(uint32_t *dest, + const uint16_t *src, unsigned int width) +{ + uint16_t data; + unsigned int r, g, b; + const uint16_t *end = (const void *) src + width; + while (src < end) { + data = *src ++; + b = (data & 0x1f) << 3; + data >>= 5; + g = (data & 0x3f) << 2; + data >>= 6; + r = (data & 0x1f) << 3; + data >>= 5; + *dest++ = rgb_to_pixel32(r, g, b); + } +} + +static void blizzard_draw_line24mode1_32(uint32_t *dest, + const uint8_t *src, unsigned int width) +{ + /* TODO: check if SDL 24-bit planes are not in the same format and + * if so, use memcpy */ + unsigned int r[2], g[2], b[2]; + const uint8_t *end = src + width; + while (src < end) { + g[0] = *src ++; + r[0] = *src ++; + r[1] = *src ++; + b[0] = *src ++; + *dest++ = rgb_to_pixel32(r[0], g[0], b[0]); + b[1] = *src ++; + g[1] = *src ++; + *dest++ = rgb_to_pixel32(r[1], g[1], b[1]); + } +} + +static void blizzard_draw_line24mode2_32(uint32_t *dest, + const uint8_t *src, unsigned int width) +{ + unsigned int r, g, b; + const uint8_t *end = src + width; + while (src < end) { + r = *src ++; + src ++; + b = *src ++; + g = *src ++; + *dest++ = rgb_to_pixel32(r, g, b); + } +} + +/* No rotation */ +static blizzard_fn_t blizzard_draw_fn_32[0x10] = { + NULL, + /* RGB 5:6:5*/ + (blizzard_fn_t) blizzard_draw_line16_32, + /* RGB 6:6:6 mode 1 */ + (blizzard_fn_t) blizzard_draw_line24mode1_32, + /* RGB 8:8:8 mode 1 */ + (blizzard_fn_t) blizzard_draw_line24mode1_32, + NULL, NULL, + /* RGB 6:6:6 mode 2 */ + (blizzard_fn_t) blizzard_draw_line24mode2_32, + /* RGB 8:8:8 mode 2 */ + (blizzard_fn_t) blizzard_draw_line24mode2_32, + /* YUV 4:2:2 */ + NULL, + /* YUV 4:2:0 */ + NULL, + NULL, NULL, NULL, NULL, NULL, NULL, +}; + +/* 90deg, 180deg and 270deg rotation */ +static blizzard_fn_t blizzard_draw_fn_r_32[0x10] = { + /* TODO */ + [0 ... 0xf] = NULL, +}; static const GraphicHwOps blizzard_ops = { .invalidate = blizzard_invalidate_display, diff --git a/hw/display/blizzard_template.h b/hw/display/blizzard_template.h deleted file mode 100644 index ed96092329..0000000000 --- a/hw/display/blizzard_template.h +++ /dev/null @@ -1,97 +0,0 @@ -/* - * QEMU Epson S1D13744/S1D13745 templates - * - * Copyright (C) 2008 Nokia Corporation - * Written by Andrzej Zaborowski - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License as - * published by the Free Software Foundation; either version 2 or - * (at your option) version 3 of the License. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, see . - */ - -static void blizzard_draw_line16_32(uint32_t *dest, - const uint16_t *src, unsigned int width) -{ - uint16_t data; - unsigned int r, g, b; - const uint16_t *end = (const void *) src + width; - while (src < end) { - data = *src ++; - b = (data & 0x1f) << 3; - data >>= 5; - g = (data & 0x3f) << 2; - data >>= 6; - r = (data & 0x1f) << 3; - data >>= 5; - *dest++ = rgb_to_pixel32(r, g, b); - } -} - -static void blizzard_draw_line24mode1_32(uint32_t *dest, - const uint8_t *src, unsigned int width) -{ - /* TODO: check if SDL 24-bit planes are not in the same format and - * if so, use memcpy */ - unsigned int r[2], g[2], b[2]; - const uint8_t *end = src + width; - while (src < end) { - g[0] = *src ++; - r[0] = *src ++; - r[1] = *src ++; - b[0] = *src ++; - *dest++ = rgb_to_pixel32(r[0], g[0], b[0]); - b[1] = *src ++; - g[1] = *src ++; - *dest++ = rgb_to_pixel32(r[1], g[1], b[1]); - } -} - -static void blizzard_draw_line24mode2_32(uint32_t *dest, - const uint8_t *src, unsigned int width) -{ - unsigned int r, g, b; - const uint8_t *end = src + width; - while (src < end) { - r = *src ++; - src ++; - b = *src ++; - g = *src ++; - *dest++ = rgb_to_pixel32(r, g, b); - } -} - -/* No rotation */ -static blizzard_fn_t blizzard_draw_fn_32[0x10] = { - NULL, - /* RGB 5:6:5*/ - (blizzard_fn_t) blizzard_draw_line16_32, - /* RGB 6:6:6 mode 1 */ - (blizzard_fn_t) blizzard_draw_line24mode1_32, - /* RGB 8:8:8 mode 1 */ - (blizzard_fn_t) blizzard_draw_line24mode1_32, - NULL, NULL, - /* RGB 6:6:6 mode 2 */ - (blizzard_fn_t) blizzard_draw_line24mode2_32, - /* RGB 8:8:8 mode 2 */ - (blizzard_fn_t) blizzard_draw_line24mode2_32, - /* YUV 4:2:2 */ - NULL, - /* YUV 4:2:0 */ - NULL, - NULL, NULL, NULL, NULL, NULL, NULL, -}; - -/* 90deg, 180deg and 270deg rotation */ -static blizzard_fn_t blizzard_draw_fn_r_32[0x10] = { - /* TODO */ - [0 ... 0xf] = NULL, -};