virtio-gpu-3d: fix memory leak in resource attach backing
If the virgl_renderer_resource_attach_iov function fails the 'res_iovs' will be leaked. Add check of the return value to free the 'res_iovs' when failing. Signed-off-by: Li Qiang <liq3ea@gmail.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-id: 1482999086-59795-1-git-send-email-liq3ea@gmail.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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@ -291,8 +291,11 @@ static void virgl_resource_attach_backing(VirtIOGPU *g,
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return;
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}
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virgl_renderer_resource_attach_iov(att_rb.resource_id,
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res_iovs, att_rb.nr_entries);
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ret = virgl_renderer_resource_attach_iov(att_rb.resource_id,
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res_iovs, att_rb.nr_entries);
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if (ret != 0)
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virtio_gpu_cleanup_mapping_iov(res_iovs, att_rb.nr_entries);
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}
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static void virgl_resource_detach_backing(VirtIOGPU *g,
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