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https://github.com/MidnightCommander/mc
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a0f3445a02
same way regardless of HAVE_SLANG. * color.c (init_colors) [USE_NCURSES]: Initialize the default color pair.
96 lines
3.7 KiB
C
96 lines
3.7 KiB
C
#ifndef __COLOR_H
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#define __COLOR_H
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void init_colors (void);
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void toggle_color_mode (void);
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void configure_colors_string (char *color_string);
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extern int hascolors;
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extern int use_colors;
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extern int disable_colors;
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extern int attr_pairs [];
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#ifdef HAVE_GNOME
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# define MY_COLOR_PAIR(x) x
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# define PORT_COLOR(co,bw) co
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#else
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# ifdef HAVE_SLANG
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# define MY_COLOR_PAIR(x) COLOR_PAIR(x)
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# else
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# define MY_COLOR_PAIR(x) (COLOR_PAIR(x) | attr_pairs [x])
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# endif
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#define PORT_COLOR(co,bw) (use_colors?co:bw)
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#endif
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/* Beware! When using Slang with color, not all the indexes are free.
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See myslang.h (A_*) */
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#define NORMAL_COLOR (PORT_COLOR (MY_COLOR_PAIR (1), 0))
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#define SELECTED_COLOR (PORT_COLOR (MY_COLOR_PAIR (2),A_REVERSE))
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#define MARKED_COLOR (PORT_COLOR (MY_COLOR_PAIR (3),A_BOLD))
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#ifdef HAVE_SLANG
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#define MARKED_SELECTED_COLOR (PORT_COLOR (MY_COLOR_PAIR (4),(SLtt_Use_Ansi_Colors ? A_BOLD_REVERSE : A_REVERSE | A_BOLD)))
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#else
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#define MARKED_SELECTED_COLOR (PORT_COLOR (MY_COLOR_PAIR (4),A_REVERSE | A_BOLD))
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#endif
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#define ERROR_COLOR (PORT_COLOR (MY_COLOR_PAIR (5),0))
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#define MENU_ENTRY_COLOR (PORT_COLOR (MY_COLOR_PAIR (6),A_REVERSE))
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#define REVERSE_COLOR (PORT_COLOR (MY_COLOR_PAIR (7),A_REVERSE))
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#define Q_SELECTED_COLOR (PORT_COLOR (SELECTED_COLOR, 0))
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#define Q_UNSELECTED_COLOR REVERSE_COLOR
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extern int sel_mark_color [4];
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extern int dialog_colors [4];
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/* Dialog colors */
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#define COLOR_NORMAL (PORT_COLOR (MY_COLOR_PAIR (8),A_REVERSE))
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#define COLOR_FOCUS (PORT_COLOR (MY_COLOR_PAIR (9),A_BOLD))
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#define COLOR_HOT_NORMAL (PORT_COLOR (MY_COLOR_PAIR (10),0))
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#define COLOR_HOT_FOCUS (PORT_COLOR (MY_COLOR_PAIR (11),0))
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#define VIEW_UNDERLINED_COLOR (PORT_COLOR (MY_COLOR_PAIR(12),A_UNDERLINE))
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#define MENU_SELECTED_COLOR (PORT_COLOR (MY_COLOR_PAIR(13),A_BOLD))
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#define MENU_HOT_COLOR (PORT_COLOR (MY_COLOR_PAIR(14),0))
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#define MENU_HOTSEL_COLOR (PORT_COLOR (MY_COLOR_PAIR(15),0))
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#define HELP_NORMAL_COLOR (PORT_COLOR (MY_COLOR_PAIR(16),A_REVERSE))
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#define HELP_ITALIC_COLOR (PORT_COLOR (MY_COLOR_PAIR(17),A_REVERSE))
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#define HELP_BOLD_COLOR (PORT_COLOR (MY_COLOR_PAIR(18),A_REVERSE))
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#define HELP_LINK_COLOR (PORT_COLOR (MY_COLOR_PAIR(19),0))
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#define HELP_SLINK_COLOR (PORT_COLOR (MY_COLOR_PAIR(20),A_BOLD))
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/*
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* This should be selectable independently. Default has to be black background
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* foreground does not matter at all.
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*/
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#define GAUGE_COLOR (PORT_COLOR (MY_COLOR_PAIR(21),0))
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#define INPUT_COLOR (PORT_COLOR (MY_COLOR_PAIR(22),0))
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/* Add this to color panel, on BW all pairs are normal */
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#define DIRECTORY_COLOR (PORT_COLOR (MY_COLOR_PAIR (23),0))
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#define EXECUTABLE_COLOR (PORT_COLOR (MY_COLOR_PAIR (24),0))
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#define LINK_COLOR (PORT_COLOR (MY_COLOR_PAIR (25),0))
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#define STALLED_LINK_COLOR (PORT_COLOR (MY_COLOR_PAIR (26),A_UNDERLINE))
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#define DEVICE_COLOR (PORT_COLOR (MY_COLOR_PAIR (27),0))
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#define SPECIAL_COLOR (PORT_COLOR (MY_COLOR_PAIR (28),0))
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#define CORE_COLOR (PORT_COLOR (MY_COLOR_PAIR (29),0))
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/* For the default color any unused index may be chosen. */
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#define DEFAULT_COLOR_INDEX 30
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#define DEFAULT_COLOR (PORT_COLOR (MY_COLOR_PAIR(DEFAULT_COLOR_INDEX),0))
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/*
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* editor colors - only 3 for normal, search->found, and select, respectively
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* Last is defined to view color.
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*/
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#define EDITOR_NORMAL_COLOR_INDEX 34
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#define EDITOR_NORMAL_COLOR (PORT_COLOR (MY_COLOR_PAIR (EDITOR_NORMAL_COLOR_INDEX), 0))
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#define EDITOR_BOLD_COLOR (PORT_COLOR (MY_COLOR_PAIR (35),A_BOLD))
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#define EDITOR_MARKED_COLOR (PORT_COLOR (MY_COLOR_PAIR (36),A_REVERSE))
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#define EDITOR_UNDERLINED_COLOR VIEW_UNDERLINED_COLOR
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#endif /* __COLOR_H */
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