mirror of
https://github.com/lua/lua
synced 2024-12-04 10:22:01 +03:00
303 lines
8.1 KiB
C
303 lines
8.1 KiB
C
/*
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** $Id: ltable.c,v 1.82 2001/06/26 13:20:45 roberto Exp roberto $
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** Lua tables (hash)
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** See Copyright Notice in lua.h
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*/
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/*
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** Implementation of tables (aka arrays, objects, or hash tables);
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** uses a mix of chained scatter table with Brent's variation.
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** A main invariant of these tables is that, if an element is not
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** in its main position (i.e. the `original' position that its hash gives
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** to it), then the colliding element is in its own main position.
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** In other words, there are collisions only when two elements have the
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** same main position (i.e. the same hash values for that table size).
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** Because of that, the load factor of these tables can be 100% without
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** performance penalties.
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*/
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#define LUA_PRIVATE
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#include "lua.h"
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#include "ldo.h"
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#include "lmem.h"
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#include "lobject.h"
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#include "lstate.h"
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#include "ltable.h"
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#define TagDefault LUA_TTABLE
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#define hashnum(t,n) (node(t, lmod((lu_hash)(ls_hash)(n), t->size)))
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#define hashstr(t,str) (node(t, lmod((str)->tsv.hash, t->size)))
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#define hashpointer(t,p) (node(t, lmod(IntPoint(p), t->size)))
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/*
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** returns the `main' position of an element in a table (that is, the index
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** of its hash value)
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*/
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Node *luaH_mainposition (const Hash *t, const TObject *key) {
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switch (ttype(key)) {
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case LUA_TNUMBER:
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return hashnum(t, nvalue(key));
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case LUA_TSTRING:
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return hashstr(t, tsvalue(key));
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default: /* all other types are hashed as (void *) */
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return hashpointer(t, tsvalue(key));
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}
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}
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Node *luaH_next (lua_State *L, Hash *t, const TObject *key) {
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int i;
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if (ttype(key) == LUA_TNIL)
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i = 0; /* first iteration */
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else {
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const TObject *v = luaH_get(t, key);
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if (v == &luaO_nilobject)
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luaD_error(L, l_s("invalid key for `next'"));
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i = (int)(((const lu_byte *)v -
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(const lu_byte *)(val(node(t, 0)))) / sizeof(Node)) + 1;
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}
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for (; i<t->size; i++) {
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Node *n = node(t, i);
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if (ttype(val(n)) != LUA_TNIL)
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return n;
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}
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return NULL; /* no more elements */
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}
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int luaH_nexti (Hash *t, int i) {
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while ((++i)<t->size) {
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if (ttype(val(node(t, i))) != LUA_TNIL) /* a non-nil value? */
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return i;
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}
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return -1; /* no more elements */
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}
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#define check_grow(L, p, n) \
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if ((p) >= MAX_INT/(n)) luaD_error(L, l_s("table overflow"));
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/*
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** returns smaller power of 2 larger than `n' (minimum is MINPOWER2)
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*/
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static int power2 (lua_State *L, int n) {
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int p = MINPOWER2;
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while (p <= n) {
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check_grow(L, p, 2);
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p *= 2;
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}
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return p;
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}
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static void setnodevector (lua_State *L, Hash *t, int size) {
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int i;
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t->node = luaM_newvector(L, size, Node);
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for (i=0; i<size; i++) {
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t->node[i].next = NULL;
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setnilvalue(key(node(t, i)));
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setnilvalue(val(node(t, i)));
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}
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t->size = size;
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t->firstfree = node(t, size-1); /* first free position to be used */
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}
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Hash *luaH_new (lua_State *L, int size) {
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Hash *t = luaM_new(L, Hash);
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t->htag = TagDefault;
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t->next = G(L)->roottable;
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G(L)->roottable = t;
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t->mark = t;
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t->size = 0;
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t->weakmode = 0;
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t->node = NULL;
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setnodevector(L, t, power2(L, size));
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return t;
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}
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void luaH_free (lua_State *L, Hash *t) {
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luaM_freearray(L, t->node, t->size, Node);
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luaM_freelem(L, t, Hash);
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}
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static int numuse (const Hash *t) {
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Node *v = t->node;
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int size = t->size;
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int realuse = 0;
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int i;
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for (i=0; i<size; i++) {
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if (ttype(&v[i].val) != LUA_TNIL)
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realuse++;
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}
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return realuse;
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}
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static void rehash (lua_State *L, Hash *t) {
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int oldsize = t->size;
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Node *nold = t->node;
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int nelems = numuse(t);
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int i;
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lua_assert(nelems<=oldsize);
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if (nelems >= oldsize-oldsize/4) { /* using more than 3/4? */
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check_grow(L, oldsize, 2);
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setnodevector(L, t, oldsize*2); /* grow array */
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}
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else if (nelems <= oldsize/4 && /* less than 1/4? */
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oldsize > MINPOWER2)
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setnodevector(L, t, oldsize/2); /* shrink array */
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else
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setnodevector(L, t, oldsize); /* just rehash; keep the same size */
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for (i=0; i<oldsize; i++) {
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Node *old = nold+i;
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if (ttype(val(old)) != LUA_TNIL) {
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TObject *v = luaH_set(L, t, key(old));
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setobj(v, val(old));
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}
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}
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luaM_freearray(L, nold, oldsize, Node); /* free old array */
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}
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/*
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** inserts a new key into a hash table; first, check whether key's main
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** position is free. If not, check whether colliding node is in its main
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** position or not: if it is not, move colliding node to an empty place and
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** put new key in its main position; otherwise (colliding node is in its main
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** position), new key goes to an empty position.
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*/
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static TObject *newkey (lua_State *L, Hash *t, const TObject *key) {
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Node *mp = luaH_mainposition(t, key);
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if (ttype(val(mp)) != LUA_TNIL) { /* main position is not free? */
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Node *othern = luaH_mainposition(t, key(mp)); /* `mp' of colliding node */
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Node *n = t->firstfree; /* get a free place */
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if (othern != mp) { /* is colliding node out of its main position? */
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/* yes; move colliding node into free position */
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while (othern->next != mp) othern = othern->next; /* find previous */
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othern->next = n; /* redo the chain with `n' in place of `mp' */
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*n = *mp; /* copy colliding node into free pos. (mp->next also goes) */
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mp->next = NULL; /* now `mp' is free */
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setnilvalue(val(mp));
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}
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else { /* colliding node is in its own main position */
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/* new node will go into free position */
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n->next = mp->next; /* chain new position */
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mp->next = n;
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mp = n;
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}
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}
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setobj(key(mp), key);
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lua_assert(ttype(val(mp)) == LUA_TNIL);
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for (;;) { /* correct `firstfree' */
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if (ttype(key(t->firstfree)) == LUA_TNIL)
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return val(mp); /* OK; table still has a free place */
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else if (t->firstfree == t->node) break; /* cannot decrement from here */
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else (t->firstfree)--;
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}
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rehash(L, t); /* no more free places */
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return luaH_set(L, t, key); /* `rehash' invalidates this insertion */
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}
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/*
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** generic search function
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*/
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static const TObject *luaH_getany (Hash *t, const TObject *key) {
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if (ttype(key) == LUA_TNIL) return &luaO_nilobject;
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else {
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Node *n = luaH_mainposition(t, key);
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do { /* check whether `key' is somewhere in the chain */
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if (luaO_equalObj(key(n), key)) return val(n); /* that's it */
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else n = n->next;
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} while (n);
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return &luaO_nilobject;
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}
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}
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/*
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** search function for integers
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*/
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const TObject *luaH_getnum (Hash *t, int key) {
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Node *n = hashnum(t, key);
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do { /* check whether `key' is somewhere in the chain */
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if (ttype(key(n)) == LUA_TNUMBER && nvalue(key(n)) == (lua_Number)key)
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return val(n); /* that's it */
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else n = n->next;
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} while (n);
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return &luaO_nilobject;
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}
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/*
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** search function for strings
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*/
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const TObject *luaH_getstr (Hash *t, TString *key) {
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Node *n = hashstr(t, key);
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do { /* check whether `key' is somewhere in the chain */
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if (ttype(key(n)) == LUA_TSTRING && tsvalue(key(n)) == key)
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return val(n); /* that's it */
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else n = n->next;
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} while (n);
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return &luaO_nilobject;
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}
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/*
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** main search function
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*/
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const TObject *luaH_get (Hash *t, const TObject *key) {
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switch (ttype(key)) {
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case LUA_TSTRING: return luaH_getstr(t, tsvalue(key));
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case LUA_TNUMBER: {
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int k = (int)nvalue(key);
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if ((lua_Number)k == nvalue(key)) /* is an integer index? */
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return luaH_getnum(t, k); /* use specialized version */
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/* else go through */
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}
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default: return luaH_getany(t, key);
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}
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}
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TObject *luaH_set (lua_State *L, Hash *t, const TObject *key) {
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const TObject *p = luaH_get(t, key);
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if (p != &luaO_nilobject) return (TObject *)p;
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else if (ttype(key) == LUA_TNIL) luaD_error(L, l_s("table index is nil"));
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return newkey(L, t, key);
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}
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TObject *luaH_setstr (lua_State *L, Hash *t, TString *key) {
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const TObject *p = luaH_getstr(t, key);
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if (p != &luaO_nilobject) return (TObject *)p;
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else {
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TObject k;
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setsvalue(&k, key);
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return newkey(L, t, &k);
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}
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}
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TObject *luaH_setnum (lua_State *L, Hash *t, int key) {
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const TObject *p = luaH_getnum(t, key);
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if (p != &luaO_nilobject) return (TObject *)p;
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else {
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TObject k;
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setnvalue(&k, key);
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return newkey(L, t, &k);
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}
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}
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