/* ** $Id: ltable.c,v 1.82 2001/06/26 13:20:45 roberto Exp roberto $ ** Lua tables (hash) ** See Copyright Notice in lua.h */ /* ** Implementation of tables (aka arrays, objects, or hash tables); ** uses a mix of chained scatter table with Brent's variation. ** A main invariant of these tables is that, if an element is not ** in its main position (i.e. the `original' position that its hash gives ** to it), then the colliding element is in its own main position. ** In other words, there are collisions only when two elements have the ** same main position (i.e. the same hash values for that table size). ** Because of that, the load factor of these tables can be 100% without ** performance penalties. */ #define LUA_PRIVATE #include "lua.h" #include "ldo.h" #include "lmem.h" #include "lobject.h" #include "lstate.h" #include "ltable.h" #define TagDefault LUA_TTABLE #define hashnum(t,n) (node(t, lmod((lu_hash)(ls_hash)(n), t->size))) #define hashstr(t,str) (node(t, lmod((str)->tsv.hash, t->size))) #define hashpointer(t,p) (node(t, lmod(IntPoint(p), t->size))) /* ** returns the `main' position of an element in a table (that is, the index ** of its hash value) */ Node *luaH_mainposition (const Hash *t, const TObject *key) { switch (ttype(key)) { case LUA_TNUMBER: return hashnum(t, nvalue(key)); case LUA_TSTRING: return hashstr(t, tsvalue(key)); default: /* all other types are hashed as (void *) */ return hashpointer(t, tsvalue(key)); } } Node *luaH_next (lua_State *L, Hash *t, const TObject *key) { int i; if (ttype(key) == LUA_TNIL) i = 0; /* first iteration */ else { const TObject *v = luaH_get(t, key); if (v == &luaO_nilobject) luaD_error(L, l_s("invalid key for `next'")); i = (int)(((const lu_byte *)v - (const lu_byte *)(val(node(t, 0)))) / sizeof(Node)) + 1; } for (; isize; i++) { Node *n = node(t, i); if (ttype(val(n)) != LUA_TNIL) return n; } return NULL; /* no more elements */ } int luaH_nexti (Hash *t, int i) { while ((++i)size) { if (ttype(val(node(t, i))) != LUA_TNIL) /* a non-nil value? */ return i; } return -1; /* no more elements */ } #define check_grow(L, p, n) \ if ((p) >= MAX_INT/(n)) luaD_error(L, l_s("table overflow")); /* ** returns smaller power of 2 larger than `n' (minimum is MINPOWER2) */ static int power2 (lua_State *L, int n) { int p = MINPOWER2; while (p <= n) { check_grow(L, p, 2); p *= 2; } return p; } static void setnodevector (lua_State *L, Hash *t, int size) { int i; t->node = luaM_newvector(L, size, Node); for (i=0; inode[i].next = NULL; setnilvalue(key(node(t, i))); setnilvalue(val(node(t, i))); } t->size = size; t->firstfree = node(t, size-1); /* first free position to be used */ } Hash *luaH_new (lua_State *L, int size) { Hash *t = luaM_new(L, Hash); t->htag = TagDefault; t->next = G(L)->roottable; G(L)->roottable = t; t->mark = t; t->size = 0; t->weakmode = 0; t->node = NULL; setnodevector(L, t, power2(L, size)); return t; } void luaH_free (lua_State *L, Hash *t) { luaM_freearray(L, t->node, t->size, Node); luaM_freelem(L, t, Hash); } static int numuse (const Hash *t) { Node *v = t->node; int size = t->size; int realuse = 0; int i; for (i=0; isize; Node *nold = t->node; int nelems = numuse(t); int i; lua_assert(nelems<=oldsize); if (nelems >= oldsize-oldsize/4) { /* using more than 3/4? */ check_grow(L, oldsize, 2); setnodevector(L, t, oldsize*2); /* grow array */ } else if (nelems <= oldsize/4 && /* less than 1/4? */ oldsize > MINPOWER2) setnodevector(L, t, oldsize/2); /* shrink array */ else setnodevector(L, t, oldsize); /* just rehash; keep the same size */ for (i=0; ifirstfree; /* get a free place */ if (othern != mp) { /* is colliding node out of its main position? */ /* yes; move colliding node into free position */ while (othern->next != mp) othern = othern->next; /* find previous */ othern->next = n; /* redo the chain with `n' in place of `mp' */ *n = *mp; /* copy colliding node into free pos. (mp->next also goes) */ mp->next = NULL; /* now `mp' is free */ setnilvalue(val(mp)); } else { /* colliding node is in its own main position */ /* new node will go into free position */ n->next = mp->next; /* chain new position */ mp->next = n; mp = n; } } setobj(key(mp), key); lua_assert(ttype(val(mp)) == LUA_TNIL); for (;;) { /* correct `firstfree' */ if (ttype(key(t->firstfree)) == LUA_TNIL) return val(mp); /* OK; table still has a free place */ else if (t->firstfree == t->node) break; /* cannot decrement from here */ else (t->firstfree)--; } rehash(L, t); /* no more free places */ return luaH_set(L, t, key); /* `rehash' invalidates this insertion */ } /* ** generic search function */ static const TObject *luaH_getany (Hash *t, const TObject *key) { if (ttype(key) == LUA_TNIL) return &luaO_nilobject; else { Node *n = luaH_mainposition(t, key); do { /* check whether `key' is somewhere in the chain */ if (luaO_equalObj(key(n), key)) return val(n); /* that's it */ else n = n->next; } while (n); return &luaO_nilobject; } } /* ** search function for integers */ const TObject *luaH_getnum (Hash *t, int key) { Node *n = hashnum(t, key); do { /* check whether `key' is somewhere in the chain */ if (ttype(key(n)) == LUA_TNUMBER && nvalue(key(n)) == (lua_Number)key) return val(n); /* that's it */ else n = n->next; } while (n); return &luaO_nilobject; } /* ** search function for strings */ const TObject *luaH_getstr (Hash *t, TString *key) { Node *n = hashstr(t, key); do { /* check whether `key' is somewhere in the chain */ if (ttype(key(n)) == LUA_TSTRING && tsvalue(key(n)) == key) return val(n); /* that's it */ else n = n->next; } while (n); return &luaO_nilobject; } /* ** main search function */ const TObject *luaH_get (Hash *t, const TObject *key) { switch (ttype(key)) { case LUA_TSTRING: return luaH_getstr(t, tsvalue(key)); case LUA_TNUMBER: { int k = (int)nvalue(key); if ((lua_Number)k == nvalue(key)) /* is an integer index? */ return luaH_getnum(t, k); /* use specialized version */ /* else go through */ } default: return luaH_getany(t, key); } } TObject *luaH_set (lua_State *L, Hash *t, const TObject *key) { const TObject *p = luaH_get(t, key); if (p != &luaO_nilobject) return (TObject *)p; else if (ttype(key) == LUA_TNIL) luaD_error(L, l_s("table index is nil")); return newkey(L, t, key); } TObject *luaH_setstr (lua_State *L, Hash *t, TString *key) { const TObject *p = luaH_getstr(t, key); if (p != &luaO_nilobject) return (TObject *)p; else { TObject k; setsvalue(&k, key); return newkey(L, t, &k); } } TObject *luaH_setnum (lua_State *L, Hash *t, int key) { const TObject *p = luaH_getnum(t, key); if (p != &luaO_nilobject) return (TObject *)p; else { TObject k; setnvalue(&k, key); return newkey(L, t, &k); } }