The script 'all', to run all tests, automatically ensures that the
Lua interpreter and the test C libraries (in 'testes/libs/') are
updated with any changes in 'luaconf.h'.
This file is not part of the regular tests. It tests error conditions
that demand too much memory or too much time to create:
* string with too many characters
* control structure with body too large
* chunk with too many lines
* identifier with too many characters
* chunks with too many instructions
* function with too many constants
* too many strings internalized
* table with too many entries
In machines with limited memory (less than 150 GB), many tests run up
to a "not enough memory" error. We need some memory (~256 GB) to
run all tests up to their intrinsic limits.
A long bracket with too many equal signs can overflow the 'int' used for
the counting and some arithmetic done on the value. Changing the counter
to 'size_t' avoids that. (Because what is counted goes to a buffer, an
overflow in the counter will first raise a buffer-overflow error.)
New functions to reset/kill a thread/coroutine, mainly (only?) to
close any pending to-be-closed variable. ('lua_resetthread' also
allows a thread to be reused...)
- in 'luaB_tonumber', do not need to "checkany" when argument
is a number.
- in 'lua_resume', the call to 'luaD_rawrunprotected' cannot return
a status equal to -1.
The call 'math.rand()' converts the higher bits of the internal unsigned
integer random to a float, instead of its lower bits. That ensures that
Lua compiled with different float precisions always generates equal (up
to the available precision) random numbers when given the same seed.
New auxiliary functions/macros 'luaL_argexpected'/'luaL_typeerror'
ease the creation of error messages such as
bad argument #2 to 'setmetatable' (nil or table expected, got boolean)
(The novelty being the "got boolean" part...)
A to-be-closed variable must be closed when a block ends, so even
a 'return foo()' cannot directly returns the results of 'foo'; the
function must close the scope before returning.
It is an error for a to-be-closed variable to have a non-closable
non-nil value when it is being closed. This situation does not seem to
be useful and often hints to an error. (Particularly in the C API, it is
easy to change a to-be-closed index by mistake.)
To remove a to-be-closed variable from the stack in the C API a
function must use 'lua_settop' or 'lua_pop'. Previous implementation of
'luaL_pushresult' was not closing the box. (This commit also added
tests to check that box is being closed "as soon as possible".)
(Long time without testing with '-DHARDSTACKTESTS'...)
With the introduction of to-be-closed variables, calls to 'luaF_close'
can move the stack, but some call sites where keeping pointers to the
stack without correcting them.
Added opcodes for all seven arithmetic operators with K operands
(that is, operands that are numbers in the array of constants of
the function). They cover the cases of constant float operands
(e.g., 'x + .0.0', 'x^0.5') and large integer operands (e.g.,
'x % 10000').
The visibility for functions marked as LUAI_FUNC was changed from
"hidden" to "internal". These functions cannot be called from
outside the Lua kernel, and "internal" visibility offers more
chances for optimizations.
Sometimes it is useful to mark to-be-closed an index that is not
at the top of the stack (e.g., if the value to be closed came from
a function call returning multiple values).
The variable to be closed in a generic 'for' loop now is the
4th value produced in the loop initialization, instead of being
the loop state (the 2nd value produced). That allows a loop to
use a state with a '__toclose' metamethod but do not close it.
(As an example, 'f:lines()' might use the file 'f' as a state
for the loop, but it should not close the file when the loop ends.)
The new syntax is <local *toclose x = f()>. The mark '*' allows other
attributes to be added later without the need of new keywords; it
also allows better error messages. The API function was also renamed
('lua_tobeclosed' -> 'lua_toclose').
The repetitive code of the arithmetic and bitwise operators in
the main iterpreter loop was moved to appropriate macros.
(As a detail, the function 'luaV_div' was renamed 'luaV_idiv',
as it does an "integer division" (floor division).
The mechanism of "caching the last closure created for a prototype to
try to reuse it the next time a closure for that prototype is created"
was removed. There are several reasons:
- It is hard to find a natural example where this cache has a measurable
impact on performance.
- Programmers already perceive closure creation as something slow,
so they tend to avoid it inside hot paths. (Any case where the cache
could reuse a closure can be rewritten predefining the closure in some
variable and using that variable.)
- The implementation was somewhat complex, due to a bad interaction
with the generational collector. (Typically, new closures are new,
while prototypes are old. So, the cache breaks the invariant that
old objects should not point to new ones.)
The implicit variable 'state' in a generic 'for' is marked as a
to-be-closed variable, so that the state will be closed as soon
as the loop ends, no matter how.
Taking advantage of this new facility, the call 'io.lines(filename)'
now returns the open file as a second result. Therefore,
an iteraction like 'for l in io.lines(name)...' will close the
file even when the loop ends with a break or an error.
"Better" and similar to error messages for invalid function arguments.
*old message: 'for' limit must be a number
*new message: bad 'for' limit (number expected, got table)
Statements like 'if cond then goto label' generate code so that the
jump in the 'if' goes directly to the given label. This optimization
cannot be done when the jump is backwards leaving the scope of some
variable, as it cannot add the needed 'close' instruction. (The jumps
were already generated by the 'if'.)
This commit also added 'likely'/'unlikely' for tests for errors in
the parser, and it changed the way breaks outside loops are detected.
(Now they are detected like other goto's with undefined labels.)
Added restriction that, when a label is created, there cannot be
another label with the same name visible. That allows backward goto's
to be resolved when they are read. Backward goto's get a close if
they jump out of the scope of some variable; labels get a close only
if previous goto to it jumps out of the scope of some upvalue.
Added new instruction 'OP_TFORPREP' to prepare a generic for loop.
Currently it is equivalent to a jump (but with a format 'iABx',
similar to other for-loop preparing instructions), but soon it will
be the place to create upvalues for closing loop states.
A closing method cannot be called in its own stack slot, as there may
be returning values in the stack after that slot, and the call would
corrupt those values. Instead, the closing method must be copied to the
top of the stack to be called.
Moreover, even when a function returns no value, its return istruction
still has to have its position (which will set the stack top) after
the local variables, otherwise a closing method might corrupt another
not-yet-called closing method.
Start of the implementation of "scoped variables" or "to be closed"
variables, local variables whose '__close' (or themselves) are called
when they go out of scope. This commit implements the syntax, the
opcode, and the creation of the corresponding upvalue, but it still
does not call the finalizations when the variable goes out of scope
(the most important part).
Currently, the syntax is 'local scoped name = exp', but that will
probably change.
Resuming a coroutine uses more C stack than other operations (such as
function calls or recursive syntax). So, to avoid stack overflow
in recursive coroutine invocations, either LUAI_MAXCCALLS must be
too small or a coroutine invocation must "pay" a higher price.
New constant LUAL_COROCSTK ("COROutine C STaK") defines how much
is this price.
The multiplication (m*b) used to test whether 'm' is non-zero and
'm' and 'b' have different signs can underflow for very small numbers,
giving a wrong result. The use of explicit comparisons solves this
problem. This commit also adds several new tests for '%' (both for
floats and for integers) to exercise more corner cases, such as
very large and very small values.
As hinted in the manual for Lua 5.3, the emulation of the metamethod
for '__le' using '__le' has been deprecated. It is slow, complicates
the logic, and it is easy to avoid this emulation by defining a proper
'__le' function.
Moreover, often this emulation was used wrongly, with a programmer
assuming that an order is total when it is not (e.g., NaN in
floating-point numbers).
Some old systems (e.g., Mac OS X 10.4) do not define
'rl_inhibit_completion', even when line history is available.
Anyway, the user can configure this option externally, using '~/.inputrc'.
These operations also can give errors for lack of resources, so they
also will try "emergency collections" in case of resource errors.
Because there are now two libraries with that kind of handling,
'resourcetryagain' was moved to the auxiliary library to be shared
by the libraries.
From the point of view of 'git', all names are relative to the root
directory of the project. So, file names in '$Id:' also should be
relative to that directory: the proper name for test file 'all.lua'
is 'testes/all.lua'.