lua/luadebug.h

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/*
** $Id: luadebug.h,v 1.16 2000/10/20 16:39:03 roberto Exp roberto $
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** Debugging API
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** See Copyright Notice in lua.h
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*/
#ifndef luadebug_h
#define luadebug_h
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#include "lua.h"
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typedef struct lua_Debug lua_Debug; /* activation record */
typedef struct lua_Localvar lua_Localvar;
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typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);
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LUA_API int lua_getstack (lua_State *L, int level, lua_Debug *ar);
LUA_API int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);
LUA_API const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n);
LUA_API const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int n);
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LUA_API lua_Hook lua_setcallhook (lua_State *L, lua_Hook func);
LUA_API lua_Hook lua_setlinehook (lua_State *L, lua_Hook func);
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#define LUA_IDSIZE 60
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struct lua_Debug {
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const char *event; /* `call', `return' */
int currentline; /* (l) */
const char *name; /* (n) */
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const char *namewhat; /* (n) `global', `tag method', `local', `field' */
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int nups; /* (u) number of upvalues */
int linedefined; /* (S) */
const char *what; /* (S) `Lua' function, `C' function, Lua `main' */
const char *source; /* (S) */
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char short_src[LUA_IDSIZE]; /* (S) */
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/* private part */
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struct lua_TObject *_func; /* active function */
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};
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#endif