/* ** $Id: luadebug.h,v 1.16 2000/10/20 16:39:03 roberto Exp roberto $ ** Debugging API ** See Copyright Notice in lua.h */ #ifndef luadebug_h #define luadebug_h #include "lua.h" typedef struct lua_Debug lua_Debug; /* activation record */ typedef struct lua_Localvar lua_Localvar; typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar); LUA_API int lua_getstack (lua_State *L, int level, lua_Debug *ar); LUA_API int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar); LUA_API const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n); LUA_API const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int n); LUA_API lua_Hook lua_setcallhook (lua_State *L, lua_Hook func); LUA_API lua_Hook lua_setlinehook (lua_State *L, lua_Hook func); #define LUA_IDSIZE 60 struct lua_Debug { const char *event; /* `call', `return' */ int currentline; /* (l) */ const char *name; /* (n) */ const char *namewhat; /* (n) `global', `tag method', `local', `field' */ int nups; /* (u) number of upvalues */ int linedefined; /* (S) */ const char *what; /* (S) `Lua' function, `C' function, Lua `main' */ const char *source; /* (S) */ char short_src[LUA_IDSIZE]; /* (S) */ /* private part */ struct lua_TObject *_func; /* active function */ }; #endif