lua/ltable.h

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/*
** $Id: ltable.h,v 1.9 1999/01/25 12:30:11 roberto Exp roberto $
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** Lua tables (hash)
** See Copyright Notice in lua.h
*/
#ifndef ltable_h
#define ltable_h
#include "lobject.h"
#define node(t,i) (&(t)->node[i])
#define ref(n) (&(n)->ref)
#define val(n) (&(n)->val)
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#define nhash(t) ((t)->nhash)
#define luaH_get(t,ref) (val(luaH_present((t), (ref))))
#define luaH_move(t,from,to) (luaH_setint(t, to, luaH_getint(t, from)))
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Hash *luaH_new (int nhash);
void luaH_free (Hash *frees);
Node *luaH_present (Hash *t, TObject *key);
void luaH_set (Hash *t, TObject *ref, TObject *val);
Node *luaH_next (Hash *t, TObject *r);
void luaH_setint (Hash *t, int ref, TObject *val);
TObject *luaH_getint (Hash *t, int ref);
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#endif