lua/lmem.c

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/*
** $Id: lmem.c,v 1.61 2002/12/04 17:38:31 roberto Exp roberto $
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** Interface to Memory Manager
** See Copyright Notice in lua.h
*/
#include <stddef.h>
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#define lmem_c
#include "lua.h"
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#include "ldebug.h"
#include "ldo.h"
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#include "lmem.h"
#include "lobject.h"
#include "lstate.h"
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/*
** About the realloc function:
** void * realloc (void *ud, void *ptr, size_t osize, size_t nsize);
** (`osize' is the old size, `nsize' is the new size)
**
** Lua ensures that (ptr == NULL) iff (osize == 0).
**
** * realloc(ud, NULL, 0, x) creates a new block of size `x'
**
** * realloc(ud, p, x, 0) frees the block `p'
** (in this specific case, realloc must return NULL).
** particularly, realloc(ud, NULL, 0, 0) does nothing
** (which is equivalent to free(NULL) in ANSI C)
**
** realloc returns NULL if it cannot create or reallocate the area
** (any reallocation to an equal or smaller size cannot fail!)
*/
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#define MINSIZEARRAY 4
void *luaM_growaux (lua_State *L, void *block, int *size, int size_elems,
int limit, const char *errormsg) {
void *newblock;
int newsize = (*size)*2;
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if (newsize < MINSIZEARRAY)
newsize = MINSIZEARRAY; /* minimum size */
else if (*size >= limit/2) { /* cannot double it? */
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if (*size < limit - MINSIZEARRAY) /* try something smaller... */
newsize = limit; /* still have at least MINSIZEARRAY free places */
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else luaG_runerror(L, errormsg);
}
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newblock = luaM_realloc(L, block,
cast(lu_mem, *size)*cast(lu_mem, size_elems),
cast(lu_mem, newsize)*cast(lu_mem, size_elems));
*size = newsize; /* update only when everything else is OK */
return newblock;
}
/*
** generic allocation routine.
*/
void *luaM_realloc (lua_State *L, void *block, lu_mem osize, lu_mem nsize) {
global_State *g = G(L);
lua_assert((osize == 0) == (block == NULL));
if (nsize >= MAX_SIZET)
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luaG_runerror(L, "memory allocation error: block too big");
block = (*g->realloc)(g->ud, block, osize, nsize);
if (block == NULL && nsize > 0)
luaD_throw(L, LUA_ERRMEM);
lua_assert((nsize == 0) == (block == NULL));
g->nblocks -= osize;
g->nblocks += nsize;
return block;
}