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table sizes don't need to be primes; power of 2 gives the same performance.
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d015f1fc02
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21
lmem.c
21
lmem.c
@ -1,5 +1,5 @@
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/*
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** $Id: lmem.c,v 1.19 1999/10/19 13:33:22 roberto Exp roberto $
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** $Id: lmem.c,v 1.20 1999/11/22 13:12:07 roberto Exp roberto $
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** Interface to Memory Manager
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** See Copyright Notice in lua.h
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*/
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@ -10,6 +10,7 @@
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#define LUA_REENTRANT
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#include "lmem.h"
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#include "lobject.h"
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#include "lstate.h"
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#include "lua.h"
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@ -24,27 +25,17 @@
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#endif
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#define MINSIZE 8 /* minimum size for "growing" vectors */
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static unsigned long power2 (unsigned long n) {
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unsigned long p = MINSIZE;
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while (p<=n) p<<=1;
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return p;
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}
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void *luaM_growaux (lua_State *L, void *block, unsigned long nelems, int inc, int size,
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const char *errormsg, unsigned long limit) {
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void *luaM_growaux (lua_State *L, void *block, unsigned long nelems,
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int inc, int size, const char *errormsg, unsigned long limit) {
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unsigned long newn = nelems+inc;
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if (newn >= limit) lua_error(L, errormsg);
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if ((newn ^ nelems) <= nelems || /* still the same power of 2 limit? */
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(nelems > 0 && newn < MINSIZE)) /* or block already is MINSIZE? */
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(nelems > 0 && newn < MINPOWER2)) /* or block already is MINPOWER2? */
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return block; /* do not need to reallocate */
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else /* it crossed a power of 2 boundary; grow to next power */
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return luaM_realloc(L, block, power2(newn)*size);
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return luaM_realloc(L, block, luaO_power2(newn)*size);
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}
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