lua/ltable.h

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/*
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** $Id: ltable.h,v 1.40 2002/02/14 21:41:08 roberto Exp roberto $
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** Lua tables (hash)
** See Copyright Notice in lua.h
*/
#ifndef ltable_h
#define ltable_h
#include "lobject.h"
#define node(t,i) (&(t)->node[i])
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#define key(n) (&(n)->i_key)
#define val(n) (&(n)->i_val)
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#define settableval(p,v) setobj(cast(TObject *, p), v)
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const TObject *luaH_getnum (Table *t, int key);
void luaH_setnum (lua_State *L, Table *t, int key, const TObject *val);
const TObject *luaH_getstr (Table *t, TString *key);
const TObject *luaH_get (Table *t, const TObject *key);
void luaH_set (lua_State *L, Table *t, const TObject *key, const TObject *val);
Table *luaH_new (lua_State *L, int narray, int lnhash);
void luaH_free (lua_State *L, Table *t);
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int luaH_next (lua_State *L, Table *t, TObject *key);
/* exported only for debugging */
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Node *luaH_mainposition (const Table *t, const TObject *key);
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#endif