lua/ltable.h

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/*
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** $Id: ltable.h,v 1.36 2001/08/31 19:46:07 roberto Exp $
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** Lua tables (hash)
** See Copyright Notice in lua.h
*/
#ifndef ltable_h
#define ltable_h
#include "lobject.h"
#define node(_t,_i) (&(_t)->node[_i])
#define key(_n) (&(_n)->key)
#define val(_n) (&(_n)->val)
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#define settableval(p,v) setobj(cast(TObject *, p), v)
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const TObject *luaH_getnum (Table *t, int key);
void luaH_setnum (lua_State *L, Table *t, int key, const TObject *val);
const TObject *luaH_getstr (Table *t, TString *key);
void luaH_setstr (lua_State *L, Table *t, TString *key, const TObject *val);
const TObject *luaH_get (Table *t, const TObject *key);
void luaH_set (lua_State *L, Table *t, const TObject *key, const TObject *val);
Table *luaH_new (lua_State *L, int narray, int lnhash);
void luaH_free (lua_State *L, Table *t);
int luaH_index (lua_State *L, Table *t, const TObject *key);
int luaH_nexti (Table *t, int i, TObject *where);
/* exported only for debugging */
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Node *luaH_mainposition (const Table *t, const TObject *key);
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#endif