lua/lmem.c

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/*
** $Id: lmem.c,v 1.45 2001/02/05 19:08:01 roberto Exp roberto $
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** Interface to Memory Manager
** See Copyright Notice in lua.h
*/
#include <stdlib.h>
#include "lua.h"
#include "ldo.h"
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#include "lmem.h"
#include "lobject.h"
#include "lstate.h"
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#ifndef l_realloc
#define l_realloc(b,os,s) realloc(b,s)
#define l_free(b,s) free(b)
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#endif
void *luaM_growaux (lua_State *L, void *block, int *size, int size_elems,
int limit, const char *errormsg) {
void *newblock;
int newsize = (*size)*2;
if (newsize < MINPOWER2)
newsize = MINPOWER2; /* minimum size */
else if (*size >= limit/2) { /* cannot double it? */
if (*size < limit - MINPOWER2) /* try something smaller... */
newsize = limit; /* still have at least MINPOWER2 free places */
else luaD_error(L, errormsg);
}
newblock = luaM_realloc(L, block, (luint32)(*size)*(luint32)size_elems,
(luint32)newsize*(luint32)size_elems);
*size = newsize; /* update only when everything else is OK */
return newblock;
}
/*
** generic allocation routine.
*/
void *luaM_realloc (lua_State *L, void *block, luint32 oldsize, luint32 size) {
if (size == 0) {
l_free(block, oldsize); /* block may be NULL; that is OK for free */
block = NULL;
}
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else if (size >= MAX_SIZET)
luaD_error(L, "memory allocation error: block too big");
else {
block = l_realloc(block, oldsize, size);
if (block == NULL) {
if (L)
luaD_breakrun(L, LUA_ERRMEM); /* break run without error message */
else return NULL; /* error before creating state! */
}
}
if (L && G(L)) {
G(L)->nblocks -= oldsize;
G(L)->nblocks += size;
}
return block;
}