lua/ldebug.h

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/*
** $Id: ldebug.h,v 1.25 2002/07/08 20:22:08 roberto Exp roberto $
** Auxiliary functions from Debug Interface module
** See Copyright Notice in lua.h
*/
#ifndef ldebug_h
#define ldebug_h
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#include "lstate.h"
#include "luadebug.h"
#define pcRel(pc, p) (cast(int, (pc) - (p)->code) - 1)
#define getline(f,pc) (((f)->lineinfo) ? (f)->lineinfo[pc] : 0)
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#define resethookcount(L) \
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(L->hookcount = lua_getmaskcount(L->hookmask), L->hookcount *= L->hookcount)
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#define setallowhook(L,cond) ((L->hookmask) = ((L->hookmask) & ~1) | (cond))
#define allowhook(L) ((L->hookmask) & 1)
void luaG_saveallpcs (lua_State *L);
void luaG_typeerror (lua_State *L, const TObject *o, const char *opname);
void luaG_concaterror (lua_State *L, StkId p1, StkId p2);
void luaG_aritherror (lua_State *L, StkId p1, const TObject *p2);
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int luaG_ordererror (lua_State *L, const TObject *p1, const TObject *p2);
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void luaG_runerror (lua_State *L, const char *fmt, ...);
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void luaG_errormsg (lua_State *L, int internal);
int luaG_checkcode (const Proto *pt);
#endif