/* ** $Id: ldebug.h,v 1.25 2002/07/08 20:22:08 roberto Exp roberto $ ** Auxiliary functions from Debug Interface module ** See Copyright Notice in lua.h */ #ifndef ldebug_h #define ldebug_h #include "lstate.h" #include "luadebug.h" #define pcRel(pc, p) (cast(int, (pc) - (p)->code) - 1) #define getline(f,pc) (((f)->lineinfo) ? (f)->lineinfo[pc] : 0) #define resethookcount(L) \ (L->hookcount = lua_getmaskcount(L->hookmask), L->hookcount *= L->hookcount) #define setallowhook(L,cond) ((L->hookmask) = ((L->hookmask) & ~1) | (cond)) #define allowhook(L) ((L->hookmask) & 1) void luaG_saveallpcs (lua_State *L); void luaG_typeerror (lua_State *L, const TObject *o, const char *opname); void luaG_concaterror (lua_State *L, StkId p1, StkId p2); void luaG_aritherror (lua_State *L, StkId p1, const TObject *p2); int luaG_ordererror (lua_State *L, const TObject *p1, const TObject *p2); void luaG_runerror (lua_State *L, const char *fmt, ...); void luaG_errormsg (lua_State *L, int internal); int luaG_checkcode (const Proto *pt); #endif