lua/ltable.c

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/*
** $Id: ltable.c,v 1.61 2000/12/22 16:57:46 roberto Exp roberto $
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** Lua tables (hash)
** See Copyright Notice in lua.h
*/
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/*
** Implementation of tables (aka arrays, objects, or hash tables);
** uses a mix of chained scatter table with Brent's variation.
** A main invariant of these tables is that, if an element is not
** in its main position (i.e. the `original' position that its hash gives
** to it), then the colliding element is in its own main position.
** In other words, there are collisions only when two elements have the
** same main position (i.e. the same hash values for that table size).
** Because of that, the load factor of these tables can be 100% without
** performance penalties.
*/
#include "lua.h"
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#include "lmem.h"
#include "lobject.h"
#include "lstate.h"
#include "lstring.h"
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#include "ltable.h"
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#define TagDefault LUA_TTABLE
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/*
** returns the `main' position of an element in a table (that is, the index
** of its hash value)
*/
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Node *luaH_mainposition (const Hash *t, const TObject *key) {
luint32 h;
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switch (ttype(key)) {
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case LUA_TNUMBER:
h = (luint32)(lint32)nvalue(key);
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break;
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case LUA_TSTRING:
h = tsvalue(key)->u.s.hash;
break;
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case LUA_TUSERDATA:
h = IntPoint(tsvalue(key));
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break;
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case LUA_TTABLE:
h = IntPoint(hvalue(key));
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break;
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case LUA_TFUNCTION:
h = IntPoint(clvalue(key));
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break;
default:
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return NULL; /* invalid key */
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}
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LUA_ASSERT(h%(unsigned int)t->size == (h&((unsigned int)t->size-1)),
"a&(x-1) == a%x, for x power of 2");
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return &t->node[h&(t->size-1)];
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}
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static const TObject *luaH_getany (lua_State *L, const Hash *t,
const TObject *key) {
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Node *n = luaH_mainposition(t, key);
if (!n)
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lua_error(L, "table index is nil");
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else do {
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if (luaO_equalObj(key, &n->key))
return &n->val;
n = n->next;
} while (n);
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return &luaO_nilobject; /* key not found */
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}
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/* specialized version for numbers */
const TObject *luaH_getnum (const Hash *t, lua_Number key) {
Node *n = &t->node[(luint32)(lint32)key&(t->size-1)];
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do {
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if (ttype(&n->key) == LUA_TNUMBER && nvalue(&n->key) == key)
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return &n->val;
n = n->next;
} while (n);
return &luaO_nilobject; /* key not found */
}
/* specialized version for strings */
const TObject *luaH_getstr (const Hash *t, TString *key) {
Node *n = &t->node[key->u.s.hash&(t->size-1)];
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do {
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if (ttype(&n->key) == LUA_TSTRING && tsvalue(&n->key) == key)
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return &n->val;
n = n->next;
} while (n);
return &luaO_nilobject; /* key not found */
}
const TObject *luaH_get (lua_State *L, const Hash *t, const TObject *key) {
switch (ttype(key)) {
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case LUA_TNUMBER: return luaH_getnum(t, nvalue(key));
case LUA_TSTRING: return luaH_getstr(t, tsvalue(key));
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default: return luaH_getany(L, t, key);
}
}
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Node *luaH_next (lua_State *L, const Hash *t, const TObject *key) {
int i;
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if (ttype(key) == LUA_TNIL)
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i = 0; /* first iteration */
else {
const TObject *v = luaH_get(L, t, key);
if (v == &luaO_nilobject)
lua_error(L, "invalid key for `next'");
i = (int)(((const char *)v -
(const char *)(&t->node[0].val)) / sizeof(Node)) + 1;
}
for (; i<t->size; i++) {
Node *n = node(t, i);
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if (ttype(val(n)) != LUA_TNIL)
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return n;
}
return NULL; /* no more elements */
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}
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/*
** try to remove a key without value from a table. To avoid problems with
** hash, change `key' for a number with the same hash.
*/
void luaH_remove (Hash *t, TObject *key) {
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if (ttype(key) == LUA_TNUMBER ||
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(ttype(key) == LUA_TSTRING && tsvalue(key)->len <= 30))
return; /* do not remove numbers nor small strings */
else {
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/* try to find a number `n' with the same hash as `key' */
Node *mp = luaH_mainposition(t, key);
int n = mp - &t->node[0];
/* make sure `n' is not in `t' */
while (luaH_getnum(t, n) != &luaO_nilobject) {
if (n >= MAX_INT - t->size)
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return; /* give up; (to avoid overflow) */
n += t->size;
}
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ttype(key) = LUA_TNUMBER;
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nvalue(key) = n;
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LUA_ASSERT(luaH_mainposition(t, key) == mp, "cannot change hash");
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}
}
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static void setnodevector (lua_State *L, Hash *t, luint32 size) {
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int i;
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if (size > MAX_INT)
lua_error(L, "table overflow");
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t->node = luaM_newvector(L, size, Node);
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for (i=0; i<(int)size; i++) {
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ttype(&t->node[i].key) = ttype(&t->node[i].val) = LUA_TNIL;
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t->node[i].next = NULL;
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}
t->size = size;
t->firstfree = &t->node[size-1]; /* first free position to be used */
}
Hash *luaH_new (lua_State *L, int size) {
Hash *t = luaM_new(L, Hash);
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t->htag = TagDefault;
t->next = L->roottable;
L->roottable = t;
t->mark = t;
t->size = 0;
t->node = NULL;
setnodevector(L, t, luaO_power2(size));
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return t;
}
void luaH_free (lua_State *L, Hash *t) {
luaM_freearray(L, t->node, t->size, Node);
luaM_freelem(L, t, Hash);
}
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static int numuse (const Hash *t) {
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Node *v = t->node;
int size = t->size;
int realuse = 0;
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int i;
for (i=0; i<size; i++) {
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if (ttype(&v[i].val) != LUA_TNIL)
realuse++;
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}
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return realuse;
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}
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static void rehash (lua_State *L, Hash *t) {
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int oldsize = t->size;
Node *nold = t->node;
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int nelems = numuse(t);
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int i;
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LUA_ASSERT(nelems<=oldsize, "wrong count");
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if (nelems >= oldsize-oldsize/4) /* using more than 3/4? */
setnodevector(L, t, (luint32)oldsize*2);
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else if (nelems <= oldsize/4 && /* less than 1/4? */
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oldsize > MINPOWER2)
setnodevector(L, t, oldsize/2);
else
setnodevector(L, t, oldsize);
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for (i=0; i<oldsize; i++) {
Node *old = nold+i;
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if (ttype(&old->val) != LUA_TNIL)
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*luaH_set(L, t, &old->key) = old->val;
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}
luaM_freearray(L, nold, oldsize, Node); /* free old array */
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}
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/*
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** inserts a key into a hash table; first, check whether key is
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** already present; if not, check whether key's main position is free;
** if not, check whether colliding node is in its main position or not;
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** if it is not, move colliding node to an empty place and put new key
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** in its main position; otherwise (colliding node is in its main position),
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** new key goes to an empty position.
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*/
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TObject *luaH_set (lua_State *L, Hash *t, const TObject *key) {
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Node *mp = luaH_mainposition(t, key);
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Node *n = mp;
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if (!mp)
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lua_error(L, "table index is nil");
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do { /* check whether `key' is somewhere in the chain */
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if (luaO_equalObj(key, &n->key))
return &n->val; /* that's all */
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else n = n->next;
} while (n);
/* `key' not found; must insert it */
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if (ttype(&mp->key) != LUA_TNIL) { /* main position is not free? */
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Node *othern; /* main position of colliding node */
n = t->firstfree; /* get a free place */
/* is colliding node out of its main position? (can only happens if
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its position is after "firstfree") */
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if (mp > n && (othern=luaH_mainposition(t, &mp->key)) != mp) {
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/* yes; move colliding node into free position */
while (othern->next != mp) othern = othern->next; /* find previous */
othern->next = n; /* redo the chain with `n' in place of `mp' */
*n = *mp; /* copy colliding node into free pos. (mp->next also goes) */
mp->next = NULL; /* now `mp' is free */
}
else { /* colliding node is in its own main position */
/* new node will go into free position */
n->next = mp->next; /* chain new position */
mp->next = n;
mp = n;
}
}
mp->key = *key;
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for (;;) { /* correct `firstfree' */
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if (ttype(&t->firstfree->key) == LUA_TNIL)
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return &mp->val; /* OK; table still has a free place */
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else if (t->firstfree == t->node) break; /* cannot decrement from here */
else (t->firstfree)--;
}
rehash(L, t); /* no more free places */
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return luaH_set(L, t, key); /* `rehash' invalidates this insertion */
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}
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TObject *luaH_setint (lua_State *L, Hash *t, int key) {
TObject index;
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ttype(&index) = LUA_TNUMBER;
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nvalue(&index) = key;
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return luaH_set(L, t, &index);
}
void luaH_setstrnum (lua_State *L, Hash *t, TString *key, lua_Number val) {
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TObject *value, index;
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ttype(&index) = LUA_TSTRING;
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tsvalue(&index) = key;
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value = luaH_set(L, t, &index);
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ttype(value) = LUA_TNUMBER;
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nvalue(value) = val;
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}
const TObject *luaH_getglobal (lua_State *L, const char *name) {
return luaH_getstr(L->gt, luaS_new(L, name));
}
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