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https://github.com/lua/lua
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keep it simple
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parent
9c142740c1
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58
ltable.c
58
ltable.c
@ -1,5 +1,5 @@
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/*
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** $Id: ltable.c,v 1.30 1999/11/22 13:12:07 roberto Exp roberto $
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** $Id: ltable.c,v 1.31 1999/11/26 18:59:20 roberto Exp roberto $
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** Lua tables (hash)
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** See Copyright Notice in lua.h
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*/
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@ -40,7 +40,7 @@
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** returns the `main' position of an element in a table (that is, the index
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** of its hash value)
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*/
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Node *luaH_mainposition (lua_State *L, const Hash *t, const TObject *key) {
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Node *luaH_mainposition (const Hash *t, const TObject *key) {
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unsigned long h;
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switch (ttype(key)) {
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case LUA_T_NUMBER:
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@ -62,8 +62,7 @@ Node *luaH_mainposition (lua_State *L, const Hash *t, const TObject *key) {
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h = IntPoint(L, clvalue(key));
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break;
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default:
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lua_error(L, "unexpected type to index table");
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h = 0; /* to avoid warnings */
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return NULL; /* invalid key */
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}
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LUA_ASSERT(L, h%(unsigned int)t->size == (h&((unsigned int)t->size-1)),
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"a&(x-1) == a%x, for x power of 2");
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@ -72,13 +71,15 @@ Node *luaH_mainposition (lua_State *L, const Hash *t, const TObject *key) {
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const TObject *luaH_get (lua_State *L, const Hash *t, const TObject *key) {
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Node *n = luaH_mainposition(L, t, key);
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do {
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Node *n = luaH_mainposition(t, key);
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if (!n)
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lua_error(L, "unexpected type to index table");
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else do {
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if (luaO_equalObj(key, &n->key))
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return &n->val;
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n = n->next;
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} while (n);
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return &luaO_nilobject;
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return &luaO_nilobject; /* key not found */
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}
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@ -140,49 +141,16 @@ static int newsize (const Hash *t) {
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}
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/*
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** the rehash is done in two stages: first, we insert only the elements whose
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** main position is free, to avoid needless collisions. In the second stage,
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** we insert the other elements.
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*/
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static void rehash (lua_State *L, Hash *t) {
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int oldsize = t->size;
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Node *nold = t->node;
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int i;
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L->nblocks -= gcsize(L, oldsize);
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setnodevector(L, t, newsize(t)); /* create new array of nodes */
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/* first loop; set only elements that can go in their main positions */
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for (i=0; i<oldsize; i++) {
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Node *old = nold+i;
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if (ttype(&old->val) == LUA_T_NIL)
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old->next = NULL; /* `remove' it for next loop */
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else {
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Node *mp = luaH_mainposition(L, t, &old->key); /* new main position */
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if (ttype(&mp->key) == LUA_T_NIL) { /* is it empty? */
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mp->key = old->key; /* put element there */
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mp->val = old->val;
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old->next = NULL; /* `remove' it for next loop */
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}
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else /* it will be copied in next loop */
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old->next = mp; /* to be used in next loop */
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}
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}
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/* update `firstfree' */
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while (ttype(&t->firstfree->key) != LUA_T_NIL) t->firstfree--;
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/* second loop; update elements with colision */
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for (i=0; i<oldsize; i++) {
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Node *old = nold+i;
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if (old->next) { /* wasn't already `removed'? */
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Node *mp = old->next; /* main position */
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Node *e = t->firstfree; /* actual position */
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e->key = old->key; /* put element in the free position */
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e->val = old->val;
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e->next = mp->next; /* chain actual position in main position's list */
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mp->next = e;
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do { /* update `firstfree' */
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t->firstfree--;
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} while (ttype(&t->firstfree->key) != LUA_T_NIL);
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}
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if (ttype(&old->val) != LUA_T_NIL)
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luaH_set(L, t, &old->key, &old->val);
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}
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luaM_free(L, nold); /* free old array */
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}
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@ -202,8 +170,10 @@ static void rehash (lua_State *L, Hash *t) {
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** (this happens when we use `luaH_move'), there is no problem.
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*/
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void luaH_set (lua_State *L, Hash *t, const TObject *key, const TObject *val) {
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Node *mp = luaH_mainposition(L, t, key);
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Node *mp = luaH_mainposition(t, key);
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Node *n = mp;
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if (!mp)
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lua_error(L, "unexpected type to index table");
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do { /* check whether `key' is somewhere in the chain */
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if (luaO_equalObj(key, &n->key)) {
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n->val = *val; /* update value */
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@ -217,7 +187,7 @@ void luaH_set (lua_State *L, Hash *t, const TObject *key, const TObject *val) {
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n = t->firstfree; /* get a free place */
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/* is colliding node out of its main position? (can only happens if
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its position if after "firstfree") */
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if (mp > n && (othern=luaH_mainposition(L, t, &mp->key)) != mp) {
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if (mp > n && (othern=luaH_mainposition(t, &mp->key)) != mp) {
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/* yes; move colliding node into free position */
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while (othern->next != mp) othern = othern->next; /* find previous */
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othern->next = n; /* redo the chain with `n' in place of `mp' */
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