imgui/backends
ocornut d15e4100b8 Backends: SDL2: Amend new API, all support for multiple gamepads. (#3884, #6559, #6890) 2024-02-13 18:55:14 +01:00
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vulkan Moving backends code from examples/ to backends/ (step 2: moving vulkan cruft) 2020-10-14 14:41:40 +02:00
imgui_impl_allegro5.cpp Fixed some typos. (#7282) 2024-02-01 18:30:00 +01:00
imgui_impl_allegro5.h Docs: add more links to the top of every examples and backends files. 2023-09-11 14:01:40 +02:00
imgui_impl_android.cpp Backend: Android: Remove Redundant Check (#7093) 2023-12-06 04:29:40 +01:00
imgui_impl_android.h Backends: Android: ImGui_ImplAndroid_HandleInputEvent() takes a const AInputEvent* (#7060) 2023-11-28 12:08:05 +01:00
imgui_impl_dx9.cpp Backends: DX9: use RGBA texture to avoid conversion if supported 2024-02-12 16:05:10 +01:00
imgui_impl_dx9.h Docs: add more links to the top of every examples and backends files. 2023-09-11 14:01:40 +02:00
imgui_impl_dx10.cpp Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537) 2023-11-09 16:44:39 +01:00
imgui_impl_dx10.h Docs: add more links to the top of every examples and backends files. 2023-09-11 14:01:40 +02:00
imgui_impl_dx11.cpp Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537) 2023-11-09 16:44:39 +01:00
imgui_impl_dx11.h Docs: add more links to the top of every examples and backends files. 2023-09-11 14:01:40 +02:00
imgui_impl_dx12.cpp Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537) 2023-11-09 16:44:39 +01:00
imgui_impl_dx12.h Docs: add more links to the top of every examples and backends files. 2023-09-11 14:01:40 +02:00
imgui_impl_glfw.cpp Backends: OpenGL3: Shallow tweak of compile-time extensions detection. 2024-01-24 15:21:46 +01:00
imgui_impl_glfw.h Backends: GLFW, Emscripten: fixes for canvas resizing, amends. (#6751) 2023-12-19 16:09:44 +01:00
imgui_impl_glut.cpp Docs: add more links to the top of every examples and backends files. 2023-09-11 14:01:40 +02:00
imgui_impl_glut.h Docs: add more links to the top of every examples and backends files. 2023-09-11 14:01:40 +02:00
imgui_impl_metal.h Docs: add more links to the top of every examples and backends files. 2023-09-11 14:01:40 +02:00
imgui_impl_metal.mm Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537) 2023-11-09 16:44:39 +01:00
imgui_impl_opengl2.cpp Fixed some typos. (#7282) 2024-02-01 18:30:00 +01:00
imgui_impl_opengl2.h Docs: add more links to the top of every examples and backends files. 2023-09-11 14:01:40 +02:00
imgui_impl_opengl3.cpp Backends: OpenGL3: Shallow tweak of compile-time extensions detection. 2024-01-24 15:21:46 +01:00
imgui_impl_opengl3.h Docs: add more links to the top of every examples and backends files. 2023-09-11 14:01:40 +02:00
imgui_impl_opengl3_loader.h Backends: OpenGL3: Backup and restore GL_PIXEL_UNPACK_BUFFER. (#7253) 2024-01-24 15:01:59 +01:00
imgui_impl_osx.h Docs: add more links to the top of every examples and backends files. 2023-09-11 14:01:40 +02:00
imgui_impl_osx.mm Backends: Added support for extra ImGuiKey values: F13 to F24 function keys. (#6891, #4921) 2023-10-05 20:39:49 +02:00
imgui_impl_sdl2.cpp Backends: SDL2: Amend new API, all support for multiple gamepads. (#3884, #6559, #6890) 2024-02-13 18:55:14 +01:00
imgui_impl_sdl2.h Backends: SDL2: Amend new API, all support for multiple gamepads. (#3884, #6559, #6890) 2024-02-13 18:55:14 +01:00
imgui_impl_sdl3.cpp Backends: SDL2,SDL3: tidying up. 2024-02-13 15:49:49 +01:00
imgui_impl_sdl3.h Docs: add more links to the top of every examples and backends files. 2023-09-11 14:01:40 +02:00
imgui_impl_sdlrenderer2.cpp Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537) 2023-11-09 16:44:39 +01:00
imgui_impl_sdlrenderer2.h Docs: add more links to the top of every examples and backends files. 2023-09-11 14:01:40 +02:00
imgui_impl_sdlrenderer3.cpp Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore a wrong viewport if none was initially set. 2024-02-12 14:57:39 +01:00
imgui_impl_sdlrenderer3.h Docs: add more links to the top of every examples and backends files. 2023-09-11 14:01:40 +02:00
imgui_impl_vulkan.cpp Backends: Vulkan: Fixes for building with pre Vulkan 1.3. Amend 8901931. (#7166) 2024-02-12 18:46:01 +01:00
imgui_impl_vulkan.h Backends: Vulkan: Fixes for building with pre Vulkan 1.3. Amend 8901931. (#7166) 2024-02-12 18:46:01 +01:00
imgui_impl_wgpu.cpp Backends: WebGPU: Avoid leaking pipeline layout. (#7245) 2024-01-22 15:37:00 +01:00
imgui_impl_wgpu.h Backends: WebGPU: added ImGui_ImplWGPU_InitInfo::PipelineMultisampleState. (#7240) 2024-01-22 14:54:45 +01:00
imgui_impl_win32.cpp IO, Backends: added ImGuiKey_AppBack, ImGuiKey_AppForward. (#6891, #4921) 2023-10-05 21:26:07 +02:00
imgui_impl_win32.h Docs: add more links to the top of every examples and backends files. 2023-09-11 14:01:40 +02:00