ocornut
f63c95a076
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdl3.cpp
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
# imgui_internal.h
2024-09-04 16:58:44 +02:00
ocornut
4832027eb6
Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure.
2024-09-03 19:11:51 +02:00
ocornut
d8c98c8c14
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
2024-08-01 19:07:53 +02:00
Mark Jansen
5e7dc72c92
Examples: SDL3: Update readme to use SDL3_DIR ( #7846 )
2024-08-01 00:04:34 +02:00
ocornut
887478793b
Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. ( #7844 )
2024-07-31 17:11:13 +02:00
ocornut
5ea96c15cd
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_win32.cpp
2024-07-15 11:21:18 +02:00
ocornut
c3c90b49e0
Examples: SDL3+OpenGL: Update for API changes: SDL_GL_DeleteContext() renamed to SDL_GL_DestroyContext().
2024-07-11 18:13:42 +02:00
ocornut
3369cbd277
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdl3.cpp
2024-07-01 17:10:12 +02:00
ocornut
67216910fb
Examples: SDL3: Remove use of SDL_HINT_IME_NATIVE_UI.
2024-07-01 12:10:54 +02:00
ocornut
fdc084f532
Merge branch 'master' into docking
2024-06-03 19:08:37 +02:00
Cyao
538960bf17
Examples: Fixed SDL3 Makefile ( #7641 )
2024-05-31 18:16:45 +02:00
ocornut
ebcfcd8da3
Merge branch 'master' into docking
2024-01-09 22:39:06 +01:00
ocornut
af00b182e3
Examples: SDL3: Minor fixes following changes to API (SDL_WindowFlags -> Uint32).
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"The SDL_WindowFlags enum should be replaced with Uint32"
2024-01-09 16:04:48 +01:00
ocornut
7e246a7bb9
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2023-09-16 13:51:51 +02:00
ocornut
357f752bed
Docs: add more links to the top of every examples and backends files.
2023-09-11 14:01:40 +02:00
ocornut
823a1385a2
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdlrenderer.h
# docs/CHANGELOG.txt
# imgui.cpp
2023-05-31 14:51:56 +02:00
ocornut
216ae7db52
Examples: SDL3: Added clues that Emscripten doesn't support SDL3 yet. ( #6386 )
2023-05-30 19:53:49 +02:00
ocornut
530134d125
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
2023-05-10 12:57:37 +02:00
ocornut
513af1efc9
Examples: Updated all Visual Studio project file to use /utf-8 option, so string literals are UTF-8 encoded by default.
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(Not to misake with "Character Set" "Use Unicode Character Set" "Use Multi-Byte Character Set" which is a VS/Windows SDK thing but not a compiler-encoding thing.)
2023-05-10 12:34:11 +02:00
ocornut
aec062a8a5
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# docs/CHANGELOG.txt
# examples/example_win32_directx9/main.cpp
# imgui_internal.h
2023-04-11 16:16:17 +02:00
Michael Martz
506f7e0074
Using nullptr in locations where warning disable is not convenient. ( #6313 , #4537 )
2023-04-11 11:33:50 +02:00
ocornut
6b3435a2db
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# docs/CHANGELOG.txt
2023-03-16 12:01:13 +01:00
ocornut
301c956039
Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects. ( #3038 )
2023-03-15 17:09:09 +01:00
ocornut
ae4dad09b5
Examples: SDL3: Updated for latest WIP SDL3 branch. ( #6243 )
2023-03-15 15:04:07 +01:00
ocornut
9937660b1c
Merge branch 'master' into docking
...
# Conflicts:
# examples/example_allegro5/main.cpp
# examples/example_apple_metal/main.mm
# examples/example_apple_opengl2/main.mm
# examples/example_glfw_metal/main.mm
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_glut_opengl2/main.cpp
# examples/example_sdl2_directx11/main.cpp
# examples/example_sdl2_metal/main.mm
# examples/example_sdl2_opengl2/main.cpp
# examples/example_sdl2_opengl3/main.cpp
# examples/example_sdl2_vulkan/main.cpp
# examples/example_sdl3_opengl3/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
# imgui.cpp
2023-03-10 18:40:04 +01:00
ocornut
bb224c8aa1
Examples: Updated all examples application to enable ImGuiConfigFlags_NavEnableKeyboard and ImGuiConfigFlags_NavEnableGamepad by default.
2023-03-10 18:35:52 +01:00
ocornut
ea4565368e
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl2.h
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdl3.h
# imgui.cpp
2023-02-10 17:05:06 +01:00
ocornut
fac19e1883
Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). ( #6071 , #1953 ) + fix SDL3 setting PlatformHandleRaw. ( #6146 )
2023-02-07 19:29:44 +01:00
ocornut
a526ff8c30
Backends: SDL3: Added multi-viewports support. ( #6146 )
2023-02-07 16:30:58 +01:00
ocornut
13fbd99491
Backends: SDL3: update to run with SDL3. Examples: Add SDL3+Gl example. Remove some version checks. ( #6146 )
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More update upcoming in docking branch.
2023-02-07 16:07:53 +01:00